Fast dense 3D reconstruction using an adaptive multiscale discrete-continuous variational method

Z. Kang, G. Medioni
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引用次数: 4

Abstract

We present a system for fast dense 3D reconstruction with a hand-held camera. Walking around a target object, we shoot sequential images using continuous shooting mode. High-quality camera poses are obtained offline using structure-from-motion (SfM) algorithm with Bundle Adjustment. Multi-view stereo is solved using a new, efficient adaptive multiscale discrete-continuous variational method to generate depth maps with sub-pixel accuracy. Depth maps are then fused into a 3D model using volumetric integration with truncated signed distance function (TSDF). Our system is accurate, efficient and flexible: accurate depth maps are estimated with sub-pixel accuracy in stereo matching; dense models can be achieved within minutes as major algorithms parallelized on multi-core processor and GPU; various tasks can be handled (e.g. reconstruction of objects in both indoor and outdoor environment with different scales) without specific hand-tuning parameters. We evaluate our system quantitatively and qualitatively on Middlebury benchmark and another dataset collected with a smartphone camera.
基于自适应多尺度离散连续变分方法的快速密集三维重建
提出了一种基于手持相机的快速密集三维重建系统。在目标物体周围走动时,我们使用连续拍摄模式拍摄连续图像。采用带束调整的运动结构(SfM)算法离线获取高质量的相机姿态。采用一种新的、高效的自适应多尺度离散连续变分方法求解多视角立体图像,生成亚像素精度的深度图。然后使用截断符号距离函数(TSDF)的体积积分将深度图融合到3D模型中。我们的系统准确、高效、灵活:在立体匹配中以亚像素精度估计准确的深度图;由于主要算法在多核处理器和GPU上并行化,可以在几分钟内实现密集模型;无需特定的手动调整参数,就可以处理各种任务(例如,在不同尺度的室内和室外环境中重建物体)。我们在Middlebury基准和另一个用智能手机相机收集的数据集上定量和定性地评估了我们的系统。
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