Exploring the Digital Attitude

Stacey O. Irwin
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Abstract

In the early days of the Internet, philosophers, consumers, engineers, and futurists wondered what Web 1.0, the initial stage of the world wide web, might look like. At the time, there was not even a space called the world wide web, let alone the moniker “Web 1.0.” As the Internet flourished, consumers were spun into its sticky, silky residue. More connections and devices heralded in Web 2.0, including changes in both the form and the content of digital media. Now, with Web 3.0 right around the corner as we head into the thirtieth year of widespread web use, we explore the digital attitude adopted towards digital media in contemporary society. The idea of an attitude suggests the typical way we are feeling about a certain thing at the time. How do users and consumers and human beings in general assess their digital media use and understanding? Lines blur between where contents and forms begin and end. The digital media “content” needs a device and the “device” needs content to engage the consumer/user. Form comes through technological, electronic, digital, and device driven ways. Content proliferates through media through a variety of user generated programming, visuals, sound, apps, games, TV shows, billboards, and software. The combination of these elements provides digital media with its spreadable and participatory nature. This reflection considers the digital attitude as it relates to the human-technology experience approaching the Web 3.0 era. Does the web+digital+media’s ubiquity highlight or in some way name a new or different kind of in-between and taken-for granted attitude? Ideas from of Don Ihde, Alfred Schutz and Thomas Luckman, Marshall McLuhan, and Peter-Paul Verbeek are considered.
探索数字化态度
在互联网的早期,哲学家、消费者、工程师和未来学家都想知道万维网的初始阶段Web 1.0会是什么样子。当时,甚至没有一个叫做万维网的空间,更不用说绰号“web 1.0”了。随着互联网的蓬勃发展,消费者陷入了互联网黏糊糊的、丝滑的残渣中。Web 2.0预示着更多的连接和设备,包括数字媒体形式和内容的变化。现在,随着Web 3.0即将到来,我们即将进入网络广泛使用的第三十个年头,我们探讨了当代社会对数字媒体所采取的数字态度。态度的概念暗示了我们当时对某件事的典型感受。用户、消费者和一般人如何评估他们对数字媒体的使用和理解?在内容和表单开始和结束的地方,线条变得模糊。数字媒体的“内容”需要一个设备,而“设备”需要内容来吸引消费者/用户。形式是通过技术、电子、数字和设备驱动的方式形成的。内容通过各种用户生成的节目、视觉效果、声音、应用程序、游戏、电视节目、广告牌和软件在媒体上扩散。这些元素的结合使数字媒体具有可传播性和参与性。这种反思考虑了数字态度,因为它与接近Web 3.0时代的人类技术体验有关。网络+数字+媒体的无所不在是否突出或以某种方式命名了一种新的或不同的中间态度和理所当然的态度?考虑了唐·伊德、阿尔弗雷德·舒茨和托马斯·卢克曼、马歇尔·麦克卢汉和彼得-保罗·韦尔比克的观点。
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