{"title":"W14 On the subject of human factors (OTSOHF): using a gamification innovation to explore human factors in healthcare","authors":"S. Gough, Ben Woodrow-Hirst","doi":"10.1136/BMJSTEL-2018-ASPIHCONF.90","DOIUrl":null,"url":null,"abstract":"Background On the subject of human factors is an innovative approach developed using gamification and serious games methodology to enhance the educational value of existing human factors training. This workshop will provide insights into the challenges and barriers of adopting of a commercially available game ‘Keep Talking and Nobody Explodes’ (KTaNE) followed by a facilitator-led debrief, to enhance existing human factors training. Workshop aim The aim of this workshop is to allow delegates to develop an understanding of the application of gamification and serious games to enhance the educational value of existing human factor training in healthcare. Session description Participants to explore the challenges and barriers of implementing gamification and serious games to enhance the educational value of existing human factor training in healthcare. Delegates will be invited to participate in discussions and activities. Pre-recorded video excerpts will also be used to illustrate key consideration when embedding games within healthcare education and training. The session will conclude with delegates reflecting on the application to their own area of practice. Learning objectives By the end of this workshop, participants will have: Gained an insight into educational theory and practices that support the use of gamification/serious games in healthcare Developed insights into the challenges and barriers of implementing gamification and serious games human factor training Critically discussed the application of a commercially available game (KTaNE) within human factors training in healthcare Reflected on the application of commercially available games/serious games to their own area of practice Educational methods Participants will be encouraged to actively participate in discussions to explore each of the workshop objectives Video examples of the use of a commercially available game (suitable for PC/Virtual Reality headsets) will be shared Small group activities will focus on exploring the practicalities of gamification/serious games in healthcare education and training within the delegates’ own area of practice. Target audience Intermediate/Advanced healthcare professionals who are interested or involved in simulation design and debriefing.","PeriodicalId":93355,"journal":{"name":"Proceedings of the ... ICPP Workshops on. International Conference on Parallel Processing Workshops","volume":"63 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ... ICPP Workshops on. International Conference on Parallel Processing Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1136/BMJSTEL-2018-ASPIHCONF.90","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Background On the subject of human factors is an innovative approach developed using gamification and serious games methodology to enhance the educational value of existing human factors training. This workshop will provide insights into the challenges and barriers of adopting of a commercially available game ‘Keep Talking and Nobody Explodes’ (KTaNE) followed by a facilitator-led debrief, to enhance existing human factors training. Workshop aim The aim of this workshop is to allow delegates to develop an understanding of the application of gamification and serious games to enhance the educational value of existing human factor training in healthcare. Session description Participants to explore the challenges and barriers of implementing gamification and serious games to enhance the educational value of existing human factor training in healthcare. Delegates will be invited to participate in discussions and activities. Pre-recorded video excerpts will also be used to illustrate key consideration when embedding games within healthcare education and training. The session will conclude with delegates reflecting on the application to their own area of practice. Learning objectives By the end of this workshop, participants will have: Gained an insight into educational theory and practices that support the use of gamification/serious games in healthcare Developed insights into the challenges and barriers of implementing gamification and serious games human factor training Critically discussed the application of a commercially available game (KTaNE) within human factors training in healthcare Reflected on the application of commercially available games/serious games to their own area of practice Educational methods Participants will be encouraged to actively participate in discussions to explore each of the workshop objectives Video examples of the use of a commercially available game (suitable for PC/Virtual Reality headsets) will be shared Small group activities will focus on exploring the practicalities of gamification/serious games in healthcare education and training within the delegates’ own area of practice. Target audience Intermediate/Advanced healthcare professionals who are interested or involved in simulation design and debriefing.
人因主题是一种利用游戏化和严肃游戏方法论来提升现有人因培训的教育价值的创新方法。本工作坊将提供有关采用商业游戏“Keep Talking and Nobody Explodes”(KTaNE)的挑战和障碍的见解,随后由辅导员领导的汇报,以加强现有的人为因素培训。工作坊的目的是让代表了解游戏化和严肃游戏的应用,以提高医疗保健中现有人为因素培训的教育价值。与会者将探讨实施游戏化和严肃游戏的挑战和障碍,以提高医疗保健中现有人为因素培训的教育价值。代表们将被邀请参加讨论和活动。预先录制的视频摘录也将用于说明在医疗保健教育和培训中嵌入游戏时的关键考虑因素。会议结束时,代表们将反思在各自实践领域的应用。学习目标本课程结束时,学员将掌握:深入了解支持在医疗保健中使用游戏化/严肃游戏的教育理论和实践深入了解实施游戏化和严肃游戏的挑战和障碍人为因素培训批判性地讨论了商业游戏(KTaNE)在医疗保健中人为因素培训中的应用反思了商业游戏/严肃游戏在他们自己的实践领域的应用教育方法我们将鼓励与会者积极参与讨论,探讨研讨会的每个目标。我们将分享使用商业游戏(适用于PC/虚拟现实耳机)的视频示例。小组活动将侧重于在代表自己的实践领域内探索游戏化/严肃游戏在医疗保健教育和培训中的实用性。目标受众对模拟设计和汇报感兴趣或参与其中的中级/高级医疗保健专业人员。