Hardware primitives for packet flow processing architectures

J. Finochietto, S. Paz, C. Zerbini
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Abstract

As communication networks move towards 40/100G transmission capacities, wire-speed packet processing is becoming much critical to implement. Most commercial solutions for the high-speed telecom market are based on either ASIC designs and/or network processors (NPs), while enterprise solutions can eventually make use of general purpose processors (GPPs) to deal with much slower processing requirements. As Field-programmable gate array (FPGA) technology continues to evolve, its use for packet processing tasks in network devices is expected to grow. Meanwhile, per-flow processing techniques that scale better than per-packet ones are becoming more widespread in network design. Packet flow processing aims at grouping packets that require similar processing tasks in order to perform them efficiently. This paper proposes the definition of hardware primitives that can be assembled and reused to build packet flow processing architectures. These primitives are described and discussed as well as their interconnection strategy. To illustrate the concept, a case study of an implementation of a packet switch architecture is finally presented.
包流处理体系结构的硬件原语
随着通信网络向40/100G传输能力发展,线速分组处理的实现变得越来越关键。大多数高速电信市场的商业解决方案都是基于ASIC设计和/或网络处理器(NPs),而企业解决方案最终可以利用通用处理器(gpp)来处理更慢的处理要求。随着现场可编程门阵列(FPGA)技术的不断发展,其在网络设备中用于分组处理任务的应用有望增长。与此同时,在网络设计中,比单包处理更具有可扩展性的单流处理技术正变得越来越普遍。报文流处理的目的是将需要相似处理任务的报文分组,以提高处理效率。本文提出了可以组装和重用的硬件原语的定义,以构建包流处理体系结构。对这些原语及其互连策略进行了描述和讨论。为了说明这个概念,最后给出了一个分组交换体系结构实现的案例研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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