Effects of Visual Latency on Vehicle Driving Behavior

IF 1.9 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Björn Blissing, F. Bruzelius, Olle Eriksson
{"title":"Effects of Visual Latency on Vehicle Driving Behavior","authors":"Björn Blissing, F. Bruzelius, Olle Eriksson","doi":"10.1145/2971320","DOIUrl":null,"url":null,"abstract":"Using mixed reality in vehicles provides a potential alternative to using driving simulators when studying driver-vehicle interaction. However, virtual reality systems introduce latency in the visual system that may alter driving behavior, which, in turn, results in questionable validity. Previous studies have mainly focused on visual latency as a separate phenomenon. In this work, latency is studied from a task-dependent viewpoint to investigate how participants’ driving behavior changed with increased latency. In this study, the investigation was performed through experiments in which regular drivers were subjected to different levels of visual latency while performing a simple slalom driving task. The drivers’ performances were recorded and evaluated in both lateral and longitudinal directions along with self-assessment questionnaires regarding task performance and difficulty. All participants managed to complete the driving tasks successfully, even under high latency conditions, but were clearly affected by the increased visual latency. The results suggest that drivers compensate for longer latencies by steering more and increasing the safety margins but without reducing their speed.","PeriodicalId":50921,"journal":{"name":"ACM Transactions on Applied Perception","volume":"6 1","pages":"5:1-5:12"},"PeriodicalIF":1.9000,"publicationDate":"2016-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Applied Perception","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1145/2971320","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 10

Abstract

Using mixed reality in vehicles provides a potential alternative to using driving simulators when studying driver-vehicle interaction. However, virtual reality systems introduce latency in the visual system that may alter driving behavior, which, in turn, results in questionable validity. Previous studies have mainly focused on visual latency as a separate phenomenon. In this work, latency is studied from a task-dependent viewpoint to investigate how participants’ driving behavior changed with increased latency. In this study, the investigation was performed through experiments in which regular drivers were subjected to different levels of visual latency while performing a simple slalom driving task. The drivers’ performances were recorded and evaluated in both lateral and longitudinal directions along with self-assessment questionnaires regarding task performance and difficulty. All participants managed to complete the driving tasks successfully, even under high latency conditions, but were clearly affected by the increased visual latency. The results suggest that drivers compensate for longer latencies by steering more and increasing the safety margins but without reducing their speed.
视觉延迟对车辆驾驶行为的影响
在研究驾驶员-车辆交互时,在车辆中使用混合现实为使用驾驶模拟器提供了一种潜在的替代方案。然而,虚拟现实系统在视觉系统中引入延迟,这可能会改变驾驶行为,从而导致有效性受到质疑。以前的研究主要集中在视延迟作为一个单独的现象。在这项工作中,从任务依赖的角度研究延迟,以探讨参与者的驾驶行为如何随着延迟的增加而变化。在这项研究中,通过实验进行调查,让普通司机在执行简单的障碍驾驶任务时受到不同程度的视觉延迟。在横向和纵向上记录和评价驾驶员的表现,并编制任务表现和难度自评问卷。所有的参与者都成功地完成了驾驶任务,即使在高延迟条件下,但明显受到视觉延迟增加的影响。结果表明,司机会通过更多转向和增加安全边际来弥补更长的延迟,但不会降低速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
ACM Transactions on Applied Perception
ACM Transactions on Applied Perception 工程技术-计算机:软件工程
CiteScore
3.70
自引率
0.00%
发文量
22
审稿时长
12 months
期刊介绍: ACM Transactions on Applied Perception (TAP) aims to strengthen the synergy between computer science and psychology/perception by publishing top quality papers that help to unify research in these fields. The journal publishes inter-disciplinary research of significant and lasting value in any topic area that spans both Computer Science and Perceptual Psychology. All papers must incorporate both perceptual and computer science components.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信