Identification of Memorable Game Experiences: Analysis of Escape Rooms Visitors’ Experiences

IF 2.4 2区 文学 Q1 COMMUNICATION
M. Nowacki, Andrzej Stasiak
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引用次数: 0

Abstract

Escape room is a type of game in which players have to solve several puzzles to leave the room in a limited time. It is a relatively new form of recreation but thanks to the global diffusion of innovations, the game has reached all continents over the decade, gaining unprecedented popularity, especially in large cities. The article aims to identify and characterize the attributes of memorable game experiences (MGEs) of escape room customers in Budapest, Hungary (the eldest in Europe, well-established market for this entertainment). The paper attempts to define the components of MGEs innovatively, using text-mining analysis of big data. This study used mixed methods: quantitative and qualitative. The research material consisted of 6203 opinions on experiences in 29 escape rooms in Budapest posted on TripAdvisor. The main components of positive experiences of users of escape rooms are puzzles as well as the arrangement and decoration. Other key components of the experience include staff, storytelling, the value of service, ambience, and atmosphere. Memorable game experiences are strongly saturated with emotions, resulting from the players’ high involvement in the game and their full immersion in an artificially arranged problem situation. The obtained results indicate both the key areas necessary to create positive experiences and the elements resulting in the formation of negative experiences.
令人难忘的游戏体验的识别:对密室逃生游客体验的分析
《密室逃脱》是一款玩家必须在有限时间内解决若干谜题才能离开房间的游戏。这是一种相对较新的娱乐形式,但由于创新的全球传播,这项运动在过去十年中已经到达了所有大洲,获得了前所未有的普及,尤其是在大城市。本文旨在识别和描述匈牙利布达佩斯(欧洲最古老、最完善的此类娱乐市场)的密室逃生用户的难忘游戏体验属性。本文试图利用大数据的文本挖掘分析,创新地定义MGEs的组成部分。本研究采用定量与定性相结合的研究方法。研究资料包括6203条关于布达佩斯29个密室逃生体验的意见。密室逃生用户积极体验的主要组成部分是谜题以及密室的布置和装饰。体验的其他关键组成部分包括员工、故事、服务的价值、氛围和氛围。令人难忘的游戏体验充满了情感,这是由于玩家对游戏的高度投入,他们完全沉浸在人为安排的问题情境中。所获得的结果表明了创造积极体验所必需的关键领域和导致消极体验形成的因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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