Gender and software: rhetoric and the computer culture exemplified by "Barbie Fashion Designer"

M. Hamilton, B. Hokanson
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引用次数: 1

Abstract

It's not just coincidence that most computer games are designed for boys, and males dominate the computer programming profession. Playing with computers familiarizes users with computers and programming, and helps prepare them for work in computer science and other technical fields. Recently, the monopoly of male-dominated games has begun to change, led by the wildly successful "Barbie Fashion Designer" program. This paper examines this software and other electronic games through the lenses of rhetoric [i.e. in terms of Berkenkotter and Huckin's (1995) conception of genre] and gender orientation.
性别与软件:以“芭比时装设计师”为例的修辞与计算机文化
大多数电脑游戏都是为男孩设计的,而男性主导着计算机编程行业,这并非巧合。玩电脑可以让用户熟悉电脑和编程,并帮助他们为计算机科学和其他技术领域的工作做好准备。最近,以大获成功的“芭比时装设计师”项目为首,男性主导游戏的垄断局面开始改变。本文通过修辞学(即Berkenkotter和Huckin(1995)的类型概念)和性别取向的视角来研究这款软件和其他电子游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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