A Pilot Study of Game Design in the Unity Environment as an Example of the Use of Neurogaming on the Basis of Brain–Computer Interface Technology to Improve Concentration

IF 1.6 Q3 CLINICAL NEUROLOGY
NeuroSci Pub Date : 2021-04-19 DOI:10.3390/NEUROSCI2020007
S. Paszkiel, R. Rojek, Ningrong Lei, M. A. Castro
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引用次数: 5

Abstract

The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the game world and the test results for the use of a device based on the BCI as a control interface for the created game are also presented. The game was created in the Unity graphics engine and the Visual Studio environment in C#. The game presented in the article is called “NeuroBall” due to the player’s object, which is a big red ball. The game will require full focus to make the ball move. The game will aim to improve the concentration and training of the user’s brain in a user-friendly environment. Through neurogaming, it will be possible to exercise and train a healthy brain, as well as diagnose and treat various symptoms of brain disorders. The project was entirely created in the Unity graphics engine in Unity version 2020.1.
Unity环境下游戏设计的试点研究——以脑机接口技术为基础的神经游戏提高注意力为例
本文描述了Unity技术在神经游戏中的实际应用。为此,本文介绍了基于Emotiv EPOC + NeuroHeadset设备的Unity技术和脑机接口(BCI)技术。本文还介绍了游戏世界的创建过程以及使用基于BCI的设备作为所创建游戏的控制接口的测试结果。这款游戏是在Unity图像引擎和Visual Studio c#环境中创建的。这款游戏之所以被称为“NeuroBall”,是因为玩家的目标是一个大红球。这场比赛需要全神贯注才能使球移动。这款游戏的目标是在一个用户友好的环境中提高注意力和训练用户的大脑。通过神经游戏,将有可能锻炼和训练健康的大脑,以及诊断和治疗大脑疾病的各种症状。该项目完全是在Unity版本2020.1的Unity图形引擎中创建的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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