Effectiveness of App-Based Basketball Scorers for Basketball Games

A. Riza, Filli Azandi, Zulpikar Ilham, Ramlan Sahputera Sagala, Fajar Sidik Siregar
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Abstract

This study aims to find out how effective the success of application-based basketball scorers is in recapturing all events, both personal foul violations, foul teams, score / points etc., according to the FIBA scorer fortofolio in the FIBA match rulebook. The research method used is an experimental method by looking at the differences in the results of the actual scorer records with the results of application-based scorer records. The sample in this study is a student of the Faculty of Sports, Medan State University who took a course in basketball game management. From the results of the research data obtained for personal foul data obtained the value of r Q1 (Quarter round)= 0.9656, Q2= 0.7281, Q3= 0.8668 and Q4= 0.8150, for the foul team data obtained the value of r Q1= 0.9656, Q2= 0.7281, Q3= 0.8668 and Q4= 0.8150, for the data of point 1 score obtained r value Q1= 0.9161, Q2= 0.8989, Q3= 0.9444 and Q4= 0.9048. For the time out data carried out by each team, the values of r Q1 = 1, Q2 = 1, Q3 = 1 and Q4 = 1 from the results of the reliability test, it can be concluded that the scorer application for basketball games can be used to replace the manual scorer that has been used and the level of efficiency is also very high judging from the reliability test category which ranges from strong to very strong.
基于app的篮球记分员在篮球比赛中的有效性
本研究旨在找出基于应用程序的篮球记分员在重新捕获所有事件(包括个人犯规,犯规球队,得分/积分等)方面的成功效果,根据国际篮联比赛规则手册中的国际篮联记分员组合。使用的研究方法是通过观察实际得分记录结果与基于应用程序的得分记录结果的差异,采用实验方法。本研究的样本为棉兰州立大学体育学院的一名参加篮球比赛管理课程的学生。从所得的研究数据结果中,对于个人犯规数据得到r Q1 (Quarter round)= 0.9656, Q2= 0.7281, Q3= 0.8668, Q4= 0.8150,对于犯规队数据得到r Q1= 0.9656, Q2= 0.7281, Q3= 0.8668, Q4= 0.8150,对于1分得分数据得到r值Q1= 0.9161, Q2= 0.8989, Q3= 0.9444, Q4= 0.9048。对于各队进行的暂停数据,从信度测试的结果来看,r Q1 = 1, Q2 = 1, Q3 = 1, Q4 = 1的值,可以得出篮球比赛计分器应用程序可以代替已经使用过的人工计分器,从信度测试的类别来看,效率水平也很高,从强到很强。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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