PEMBELAJARAN KOOPERATIF TIPE TEAMS-GAMES-TOURNAMENT MODEL MONOPOLI BERBASIS KARAKTER UNTUK MENINGKATKAN PRESTASI BELAJAR FISIKA

Dewi Khoirunnisa, H. Susanto
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Abstract

This study aims to determine whether the type of cooperative learning-games-tournament teams monopoly character-based models can improve learning achievement through a set of game physics are applied to the experimental class students. The research was conducted in SMP Negeri 1 Lemahabang Cirebon academic year 2014/2015. This study uses a learning model independent variables and the dependent variable learning achievement. This study used a test to determine the magnitude of improvement Gain the ability of students in the experimental class before and after a given treatment, and a t-test to determine whether the cognitive learning experiment class is greater than the control class. The results showed an average of cognitive learning achievement of students in the control class of 50.3 and 60.5 in the experimental class with a gain factor of 0.61. By significance was calculated using the t test with significance level of 5% the result is 2.35, so we concluded that students experienced a significant increase in achievement. On average affective learning achievement experimental class of 85 and control class is 69. The average score psychomotor learning achievement in the experimental class of 74 and the control class is 57. Based on the results obtained it can be concluded that cooperative learning-games-tournament teams monopoly character-based models can improve learning achievement of physics in the cognitive domain.
合作型团队-游戏-工具垄断模式,以提高物理学习成绩
本研究旨在探讨合作学习-游戏-比赛团队垄断角色模式是否能提高实验班学生的学习成绩。研究是在2014/2015学年的SMP Negeri 1 Lemahabang Cirebon进行的。本研究采用自变量为学习模型,因变量为学习成绩。本研究采用检验来确定实验组学生在给定治疗前后的能力提升幅度,并采用t检验来确定认知学习实验班是否大于对照组。结果显示,控制班学生的平均认知学习成绩为50.3,实验班学生的平均认知学习成绩为60.5,增益因子为0.61。通过显著性计算,采用显著性水平为5%的t检验,结果为2.35,因此我们得出学生成绩显著提高的结论。情感学习成绩实验班平均85分,对照组平均69分。实验组精神运动学习成绩平均分为74分,对照组平均分为57分。研究结果表明,基于合作学习-游戏-比赛团队的垄断角色模型可以提高认知领域的物理学习成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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