Visualization Error Analysis for Augmented Reality Stereo Video See-Through Head-Mounted Displays in Industry 4.0 Applications

Wenhao Yang, Yunbo Zhang
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Abstract

Under the fourth industrial revolution (Industry 4.0), Augmented Reality (AR) provides new affordances for a variety of applications, such as AR-based human-robot interaction, virtual assembly assistance, and workforce virtual training. The see-through head-mounted displays (STHMDs), based on either optical see-through or video see-through technologies, are the primary AR device to augment the visual perception of the real environment with computer-generated contents through a hand-free headset. Specifically, the video see-through STHMDs process the superimposing of the real environment and virtual contents based on the digital images and output it to users, while optical see-through STHMDs display virtual contents through the optics-based near-eyes display with users’ normal view of the real scene kept. For both types of AR devices, the accuracy of visualization is essential. For example, in AR-based human-robot interaction, the inaccurate rendering of 3D virtual objects with respect to the real environment, will lead to users’ mistaking operations, and therefore, causes an invalid tool path planning result. In spite of many works related to system calibration and error reduction for optical see-through STHMDs, there are few efforts at figuring out the nature and factors of those errors in video see-through STHMDs. In this paper, taking consumer-available AR video see-through STHMDs as an example, we identify error sources of registration and build a mathematical model of the display progress to describe the error propagation in the stereo video see-through systems. Then, based on the mathematical model of the system, the sensitivity of each error source to the final registration error is analyzed. Finally, possible solutions of error correction are suggested and summarized in the general video see-through STHMDs.
工业4.0应用中增强现实立体视频透视头戴式显示器的可视化误差分析
在第四次工业革命(工业4.0)下,增强现实(AR)为各种应用提供了新的支持,例如基于AR的人机交互、虚拟装配辅助和劳动力虚拟培训。透明头戴式显示器(sthmd)基于光学透明或视频透明技术,是主要的AR设备,通过免提耳机通过计算机生成的内容增强对真实环境的视觉感知。具体来说,视频透视式sthmd是根据数字图像对真实环境和虚拟内容进行叠加处理并输出给用户,而光学透视式sthmd则是通过基于光学的近眼显示来显示虚拟内容,同时保持用户对真实场景的正常视角。对于这两种类型的AR设备,可视化的准确性至关重要。例如,在基于ar的人机交互中,3D虚拟物体相对于真实环境的渲染不准确,会导致用户的错误操作,从而导致无效的刀具路径规划结果。尽管对光学透明sthmd的系统校准和误差减小进行了大量的研究,但对视频透明sthmd的误差性质和影响因素的研究却很少。本文以消费级AR视频透明sthmd为例,识别配准误差源,建立显示过程的数学模型,描述立体视频透明系统中的误差传播。然后,在系统数学模型的基础上,分析了各误差源对最终配准误差的敏感性。最后,对一般视频透明sthmd中可能的纠错解决方案进行了建议和总结。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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