{"title":"Human Computer Interaction And User Experience In Computers: An Assessment Of Current Approaches And New Concepts)","authors":"Bilal Olalere Ashade, Tarek Najjar","doi":"10.29322/ijsrp.12.08.2022.p12856","DOIUrl":null,"url":null,"abstract":"—Humans have grown to love their computers, and this is without a doubt seeing the way computers and technology generally have impacted our lives and permeated every fabric of daily living. From building smart homes to getting the job done at the office, humans interact with computers every period of the day. This level of inter-action also calls for some rules and principles because the popularity of a product will be highly dependent on how usable such a product is. Previous studies have shown how human-computer interaction (HCI) can optimize user experience (UX). It has led to some specific studies by scholars who have assessed the HCI needed for phones, laptops, and even mobile applications. Now that the foundation is in place, this paper explores an interaction plan. It will look at the contrast between a great plan and a plain plan, and you will notice how an object such as hardware and software products can differ radically in their usability. The paper will also assess what and who is involved in interaction design. Finally, the paper further outlines some of the primary vectors of usability and how the vectors are used to test interactive products. and frame movement-primarily based interfaces are a handy method for revolutionizing our lifestyle.","PeriodicalId":14290,"journal":{"name":"International Journal of Scientific and Research Publications (IJSRP)","volume":"55 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Scientific and Research Publications (IJSRP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29322/ijsrp.12.08.2022.p12856","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
—Humans have grown to love their computers, and this is without a doubt seeing the way computers and technology generally have impacted our lives and permeated every fabric of daily living. From building smart homes to getting the job done at the office, humans interact with computers every period of the day. This level of inter-action also calls for some rules and principles because the popularity of a product will be highly dependent on how usable such a product is. Previous studies have shown how human-computer interaction (HCI) can optimize user experience (UX). It has led to some specific studies by scholars who have assessed the HCI needed for phones, laptops, and even mobile applications. Now that the foundation is in place, this paper explores an interaction plan. It will look at the contrast between a great plan and a plain plan, and you will notice how an object such as hardware and software products can differ radically in their usability. The paper will also assess what and who is involved in interaction design. Finally, the paper further outlines some of the primary vectors of usability and how the vectors are used to test interactive products. and frame movement-primarily based interfaces are a handy method for revolutionizing our lifestyle.