The EnerGAware middleware platform

Paulo Barbosa, Antonio Barros, L. M. Pinho
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引用次数: 6

Abstract

More and more cyber-physical systems and the internet of things push for a multitude of devices and systems, which need to work together to provide the services as required by the users. Nevertheless, the speed of development and the heterogeneity of devices introduces considerable challenges in the development of such systems. This paper describes a solution being implemented in the setting of a serious game scenario, connected to real homes energy consumption. The solution provides a publish-subscribe middleware which is able to seamlessly connect all the components of the system.
EnerGAware中间件平台
越来越多的网络物理系统和物联网推动了众多设备和系统的发展,这些设备和系统需要协同工作,以提供用户所需的服务。然而,发展的速度和设备的异质性给这种系统的发展带来了相当大的挑战。本文描述了一种在一个严肃的游戏场景中实施的解决方案,该方案与真实的家庭能源消耗有关。该解决方案提供了一个发布-订阅中间件,它能够无缝地连接系统的所有组件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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