Augmented reality on students' academic achievement viewed from the creative thinking level

Q1 Social Sciences
I. Buditjahjanto, Juki Irfansyah
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引用次数: 0

Abstract

The use of computer applications as learning media has been widely used in the learning process. One such computer application is Augmented Reality. Augmented Reality has advantages in ease of use, media appeal, and mobility because it can be used on cell phones and tablets. Creative thinking is a skill that students need in solving problems in a learning process in the classroom. The research objective is to investigate the effect of augmented Reality on students' academic achievement viewed from the creative thinking level. MANOVA was used to analyze differences in cognitive and psychomotor learning outcomes between the experimental class using AR and the control class using PowerPoint. The results showed that learning media and creative thinking levels affect cognitive and psychomotor learning outcomes. Cognitive learning outcomes of students using AR are higher than student learning outcomes using PowerPoint. Meanwhile, the psychomotor learning outcomes of students using AR are higher than those using PowerPoint. The learning media significantly affects cognitive learning outcomes with a p-value = 0.007, while the creative thinking level significantly affects psychomotor learning outcomes with a p-value = 0.016.
从创造性思维层面看增强现实对学生学习成绩的影响
利用计算机应用程序作为学习媒介已广泛应用于学习过程中。增强现实就是这样一种计算机应用。增强现实在易用性、媒体吸引力和移动性方面具有优势,因为它可以在手机和平板电脑上使用。创造性思维是学生在课堂学习过程中解决问题所需要的一种技能。本研究旨在从创造性思维层面探讨增强现实对学生学习成绩的影响。采用方差分析方法分析使用AR的实验班与使用PowerPoint的对照班在认知和精神运动学习结果上的差异。结果表明,学习媒介和创造性思维水平影响认知和心理运动学习结果。使用AR的学生的认知学习结果高于使用PowerPoint的学生的学习结果。同时,使用AR的学生的心理运动学习效果高于使用PowerPoint的学生。学习媒介显著影响认知学习成果(p值= 0.007),创造性思维水平显著影响精神运动学习成果(p值= 0.016)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.10
自引率
0.00%
发文量
45
审稿时长
7 weeks
期刊介绍: JOTSE is an international Journal aiming at publishing interdisciplinary research within the university education framework and it is especially focused on the fields of Technology and Science. JOTSE serves as an international forum of reference for Engineering education. Teaching innovation oriented, the journal will be issued twice per year (every 6 months) and will include original works, research and projects dealing with the new learning methodologies and new learning supporting tools related to the wide range of disciplines the Engineering studies and profession involve. In addition, JOTSE will also issue special numbers on more technological themes from the different areas of general interest in the industrial world, which may be used as practical cases in classroom tuition and practice. Thereby, getting the working world reality closer to the learning at University. Among other areas of interest, our Journal will be focused on: 1. Education 2.General Science (Physics, Chemistry, Maths,…) 3.Telecommunications 4.Electricity and Electronics 5.Industrial Computing (Digital, Analogic, Robotics, Ergonomics) 6.Aerospatial (aircraft design and building, engines, materials) 7. Automotive (automotive materials, automobile emissions).
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