Quadcopter Control in Three-Dimensional Space Using SSVEP and Motor Imagery-Based Brain-Computer Interface

Devaj Parikh, K. George
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引用次数: 4

Abstract

The use of quadcopters is increasing in more and more fields in daily lives and is not limited to military applications from where they originated. They are moving towards entertainment, real-estate, delivery, and so on. The unconventional man-machine interface is a generous topic to explore now and in the future. One among them is Brain-Computer Interface (BCI) which has proven to be a very powerful tool to establish communication without any motor movements of the limbs. BCI based on motor imagery (MI) requires very long training sessions to be used effectively. On the other hand, BCI based on steady-state visual evoked potential (SSVEP) has a limited number of sessions because electroencephalography (EEG) signal detection time (signal window length) and accuracy get the highest priority as performance parameters. This paper presents mathematical modeling and numerical simulation of a quadcopter and BCI. An application is presented with the help of a DJI Flight Simulator and an Emotiv Epoc+ headset.
基于SSVEP和运动图像的脑机接口的四轴飞行器三维空间控制
在日常生活中越来越多的领域使用四轴飞行器,而不仅仅局限于它们起源的军事应用。他们正在向娱乐、房地产、快递等领域转移。非传统的人机界面是现在和未来一个值得探索的话题。其中之一是脑机接口(BCI),它已被证明是一种非常强大的工具,可以在没有任何肢体运动的情况下建立交流。基于运动想象(MI)的脑机接口需要很长时间的训练才能有效地使用。另一方面,基于稳态视觉诱发电位(SSVEP)的脑机接口(BCI)的会话数有限,因为脑电图(EEG)信号检测时间(信号窗长度)和准确性作为性能参数获得最高优先级。本文介绍了四轴飞行器和BCI的数学建模和数值仿真。在大疆飞行模拟器和Emotiv Epoc+耳机的帮助下,提出了一个应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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