{"title":"게이미피케이션 요소를 적용한 ‘사이언스 레벨 업’ 과학 수업이 과학긍정경험에 미치는 효과","authors":"이여빈, Youngjoon Shin","doi":"10.15717/bioedu.2019.47.1.97","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":84416,"journal":{"name":"Cell biology education","volume":"132 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cell biology education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15717/bioedu.2019.47.1.97","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}