Konstantinos Sakkas, Alexandra Tsogka, N. Giannakeas, Katerina D. Tzimourta, A. Tzallas, E. Glavas
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引用次数: 0
Abstract
The development of Virtual Reality technologies has improved people's daily lives in many sections. Nowadays, it is applied in fields such as Health, Work, Telecommuting and in a large number of other sectors. Education from different perspectives is something that constantly concerns researchers and virtual reality developers, which is why we come across a series of virtual reality applications for situation simulation and student education. Mathematics and especially geometry which is interrelated with the concept of the implementation of applications in three-dimensional space, as well as VR applications, from the perspective of learning are often considered complicated as there are three-dimensional objects that are not easily perceived only through a book. In this paper we examine how through virtual reality geometric concepts can be better understood but at the same time to examine geometric shapes from different angles and perspectives.
期刊介绍:
Computer Engineering and Design is supervised by China Aerospace Science and Industry Corporation and sponsored by the 706th Institute of the Second Academy of China Aerospace Science and Industry Corporation. It was founded in 1980. The purpose of the journal is to disseminate new technologies and promote academic exchanges. Since its inception, it has adhered to the principle of combining depth and breadth, theory and application, and focused on reporting cutting-edge and hot computer technologies. The journal accepts academic papers with innovative and independent academic insights, including papers on fund projects, award-winning research papers, outstanding papers at academic conferences, doctoral and master's theses, etc.