Bottleneck spanning tree interdiction problem with fixed and linear costs

A. Abdolahzadeh, M. Aman, J. Tayyebi
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引用次数: 0

Abstract

This paper investigates a combinatorial optimization interdiction problem, called bottleneck spanning tree interdiction. This problem is a game containing two players with conflicting goals. The first player, called the user, wants to find a bottleneck (min-max or max-min) spanning tree in a weighted network. The other player called the attacker, increases edge weights under a budget constraint as well as bound constraints so that the user does not achieve his/her goal. This game has a hierarchy structure. It means that the attacker first perturbates the network and then, the user chooses his/her strategy after observing the attacker’s action. This paper considers the problem in two cases there are fixed and linear costs for the attacker. Two divide-and-conquer algorithms are developed to solve the problem under both costs in polynomial time.
具有固定和线性代价的瓶颈生成树拦截问题
本文研究了一种组合优化拦截问题,即瓶颈生成树拦截问题。这个问题是一个包含两个目标相互冲突的玩家的游戏。第一个参与者,称为用户,希望在加权网络中找到瓶颈(最小-最大或最大-最小)生成树。另一个玩家称为攻击者,在预算约束和绑定约束下增加边权,从而使用户无法实现他/她的目标。这个游戏有一个等级结构。即攻击者先对网络进行扰动,然后用户在观察攻击者的行为后选择自己的策略。本文考虑了两种情况下的问题,即攻击者的代价是固定的和线性的。在多项式时间内,提出了两种分治算法来解决这两个问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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11
审稿时长
11 weeks
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