{"title":"Bottleneck spanning tree interdiction problem with fixed and linear costs","authors":"A. Abdolahzadeh, M. Aman, J. Tayyebi","doi":"10.31926/but.mif.2023.3.65.1.14","DOIUrl":null,"url":null,"abstract":"This paper investigates a combinatorial optimization interdiction problem, called bottleneck spanning tree interdiction. This problem is a game containing two players with conflicting goals. The first player, called the user, wants to find a bottleneck (min-max or max-min) spanning tree in a weighted network. The other player called the attacker, increases edge weights under a budget constraint as well as bound constraints so that the user does not achieve his/her goal. This game has a hierarchy structure. It means that the attacker first perturbates the network and then, the user chooses his/her strategy after observing the attacker’s action. This paper considers the problem in two cases there are fixed and linear costs for the attacker. Two divide-and-conquer algorithms are developed to solve the problem under both costs in polynomial time.","PeriodicalId":53266,"journal":{"name":"Bulletin of the Transilvania University of Brasov Series V Economic Sciences","volume":"36 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Bulletin of the Transilvania University of Brasov Series V Economic Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31926/but.mif.2023.3.65.1.14","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper investigates a combinatorial optimization interdiction problem, called bottleneck spanning tree interdiction. This problem is a game containing two players with conflicting goals. The first player, called the user, wants to find a bottleneck (min-max or max-min) spanning tree in a weighted network. The other player called the attacker, increases edge weights under a budget constraint as well as bound constraints so that the user does not achieve his/her goal. This game has a hierarchy structure. It means that the attacker first perturbates the network and then, the user chooses his/her strategy after observing the attacker’s action. This paper considers the problem in two cases there are fixed and linear costs for the attacker. Two divide-and-conquer algorithms are developed to solve the problem under both costs in polynomial time.