Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning

IF 0.4 N/A ARCHITECTURE
A. Luigini, B. Fanini, A. Basso, D. Basso
{"title":"Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning","authors":"A. Luigini, B. Fanini, A. Basso, D. Basso","doi":"10.4995/vitruvio-ijats.2020.14665","DOIUrl":null,"url":null,"abstract":"In recent years a growing amount of research has shown interest in studying how virtual reality (VR) could be relevant in many fields. In this respect, VR has gained consideration throughout many applications such as education. Among other aims for its use in education, serious games based on VR were used to promote heritage and make students experience either far or inaccessible scenarios. Until now, VR-based applications have been mainly implemented using head mounted displays (HMD), which actually reduced their circulation. This gap is particularly remarkable in the current Sars-CoV19 pandemic because students, being at home or being at school without sharing equipment, cannot exploit educational programs based on this technology. The current paper proposes a web-based platform on which VR applications could be accessed on any device, either desktop- or mobile-based. The serious game was initially set up on a computer with a specialized software using a HMD, while the process of turning it into a web-based platform is described so that the used methodology could be available to those, who would like to follow it. This project is probably also able to cope with the general aim of making inaccessible objects available to students and, thus, to make the application useful even beyond the current pandemic emergency.","PeriodicalId":40999,"journal":{"name":"VITRUVIO-International Journal of Architectural Technology and Sustainability","volume":null,"pages":null},"PeriodicalIF":0.4000,"publicationDate":"2020-12-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"VITRUVIO-International Journal of Architectural Technology and Sustainability","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4995/vitruvio-ijats.2020.14665","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"N/A","JCRName":"ARCHITECTURE","Score":null,"Total":0}
引用次数: 9

Abstract

In recent years a growing amount of research has shown interest in studying how virtual reality (VR) could be relevant in many fields. In this respect, VR has gained consideration throughout many applications such as education. Among other aims for its use in education, serious games based on VR were used to promote heritage and make students experience either far or inaccessible scenarios. Until now, VR-based applications have been mainly implemented using head mounted displays (HMD), which actually reduced their circulation. This gap is particularly remarkable in the current Sars-CoV19 pandemic because students, being at home or being at school without sharing equipment, cannot exploit educational programs based on this technology. The current paper proposes a web-based platform on which VR applications could be accessed on any device, either desktop- or mobile-based. The serious game was initially set up on a computer with a specialized software using a HMD, while the process of turning it into a web-based platform is described so that the used methodology could be available to those, who would like to follow it. This project is probably also able to cope with the general aim of making inaccessible objects available to students and, thus, to make the application useful even beyond the current pandemic emergency.
通过严肃游戏进行遗产教育。一份以网络为基础的小学应对远程教育的建议
近年来,越来越多的研究显示出对虚拟现实(VR)如何在许多领域中发挥作用的兴趣。在这方面,VR已经在教育等许多应用中得到了考虑。在其用于教育的其他目标中,基于VR的严肃游戏被用来推广遗产,让学生体验遥远或难以接近的场景。到目前为止,基于vr的应用主要是通过头戴式显示器(HMD)实现的,这实际上减少了它们的流通。这种差距在当前的Sars-CoV19大流行中尤为明显,因为学生在家里或学校没有共享设备,无法利用基于这种技术的教育计划。目前的论文提出了一个基于网络的平台,在这个平台上,VR应用程序可以在任何设备上访问,无论是桌面设备还是移动设备。这款严肃的游戏最初是在使用HMD的专门软件的电脑上设置的,同时描述了将其转变为基于网络平台的过程,以便那些想要遵循它的人可以使用所使用的方法。该项目可能还能够实现向学生提供无法访问的对象的总体目标,从而使该应用程序即使在当前大流行病紧急情况之外也能发挥作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
1.10
自引率
12.50%
发文量
9
审稿时长
20 weeks
文献相关原料
公司名称 产品信息 采购帮参考价格
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信