The Needs Analysis for an Educational Physics Game with Scientific Literacy and Ethnoscientific Content

Tegar Putra Socrates, R. Afrizon, H. Hidayati, Rahmat Hidayat
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Abstract

The advancement of science and technology in the era of the Industrial Revolution 4.0 encourages government regulations in changing all life governance, including education. The independent curriculum is used as a solution to answer the demands of the world of education and to be able to create active and creative learning. In learning Physics in schools, its application is rarely exemplified in everyday life.  Physics learning is only taught theoretically and has minimal explanation related to the implementation of Physics, so learning becomes less meaningful. Cultural or ethnoscientific approaches are important in implementing learning so that community culture is not lost. It can help improve students' scientific literacy and make science learning more meaningful for students. One of the technology-based learning media that can be developed is Physics educational games. This study aims to analyze the development needs of Physics educational games containing scientific literacy and ethnoscience. This type of research is descriptive quantitative. This research data instrument uses observation sheets and questionnaires. Data collection techniques are carried out through methods: (1) observation and (2) questionnaires. The research technique used is the quantitative descriptive analysis technique. The study subjects were 42 grade X students of SMAN 1 Padang. The students are represented by three classes X at SMAN 1 Padang, grouped into high, medium and low-level classes. The results showed that using learning media increased student participation in learning and made it easier for students to understand the material. Linking Physics learning with the local culture can make Physics learning more meaningful and increase students' scientific literacy. These results illustrate the need to develop physics educational games based on scientific literacy and ethnoscience.
具有科学素养和民族科学内容的教育物理游戏的需求分析
在工业革命4.0时代,科学技术的进步促使政府规制改变包括教育在内的所有生活治理。独立课程被用作一种解决方案,以满足教育世界的需求,并能够创造积极和创造性的学习。在学校学习物理,它的应用在日常生活中很少举例说明。物理学习仅仅是理论性的教授,与物理实践相关的解释很少,因此学习变得没有意义。文化或民族科学方法在实施学习方面很重要,这样社区文化就不会丢失。它有助于提高学生的科学素养,使学生的科学学习更有意义。可以开发的一种基于技术的学习媒介是物理教育游戏。本研究旨在分析包含科学素养和民族科学的物理教育游戏的发展需求。这种类型的研究是描述性定量的。本研究数据工具采用观察表和问卷调查。数据收集技术通过以下方法进行:(1)观察和(2)问卷调查。使用的研究技术是定量描述分析技术。研究对象为巴东sman1小学X年级学生42名。学生由三个班代表,分为高、中、低三个班。结果表明,使用学习媒体提高了学生的学习参与度,使学生更容易理解材料。将物理学习与当地文化联系起来,可以使物理学习更有意义,提高学生的科学素养。这些结果说明了开发基于科学素养和民族科学的物理教育游戏的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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