{"title":"An evaluation of Kd-Trees vs Bounding Volume Hierarchy (BVH) acceleration structures in modern CPU architectures","authors":"Ernesto Rivera-Alvarado, Julio Zamora-Madrigal","doi":"10.18845/tm.v36i2.6098","DOIUrl":null,"url":null,"abstract":"Ray tracing is a rendering technique that is highly praised for its realism and image quality. Nonetheless, this is a computationally intensive task that is slow compared to other rendering techniques like rasterization. Bounding Volume Hierarchy (BVH) is a primitive subdivision acceleration mechanism that is the mainly used method for accelerating ray tracing in modern solutions. It is regarded as having better performance against other acceleration methods. Another well-known technique is Kd-Trees that uses binary space partitioning to adaptively subdivide space with planes. In this research, we made an up-to-date evaluation of both acceleration structures, using state-of-the-art BVH and Kd-Trees algorithms implemented in C, and found out that the Kd-Trees acceleration structure provided better performance in all defined scenarios on a modern x86 CPU architecture.","PeriodicalId":42957,"journal":{"name":"Tecnologia en Marcha","volume":null,"pages":null},"PeriodicalIF":0.1000,"publicationDate":"2023-03-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Tecnologia en Marcha","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18845/tm.v36i2.6098","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"MULTIDISCIPLINARY SCIENCES","Score":null,"Total":0}
引用次数: 0
Abstract
Ray tracing is a rendering technique that is highly praised for its realism and image quality. Nonetheless, this is a computationally intensive task that is slow compared to other rendering techniques like rasterization. Bounding Volume Hierarchy (BVH) is a primitive subdivision acceleration mechanism that is the mainly used method for accelerating ray tracing in modern solutions. It is regarded as having better performance against other acceleration methods. Another well-known technique is Kd-Trees that uses binary space partitioning to adaptively subdivide space with planes. In this research, we made an up-to-date evaluation of both acceleration structures, using state-of-the-art BVH and Kd-Trees algorithms implemented in C, and found out that the Kd-Trees acceleration structure provided better performance in all defined scenarios on a modern x86 CPU architecture.