Pengaruh Pendidikan Kesehatan dengan Media Game Busar terhadap Pengetahuan Konsumsi Buah dan Sayur pada Murid Kelas 4 dan 5 di SDN 07 Pagi Kebayoran Lama Utara

Alfonsa Reni Oktavia, Falah Indriawati Barokah, Irfan Said, D. Lestari
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Abstract

Background: School-age children consume less fruit and vegetables than the recommended daily requirement. The low consumption of fruits and vegetables is due to the low level of nutritional knowledge. Lack of knowledge will reduce the ability to apply nutritional information, so that the consumption of healthy food will decrease and become a negative impact on the nutritional status of school-age children. Objective To determine the effect of health education with the Busar game media on knowledge of fruit and vegetable consumption in 4th and 5th grades students at Elementary Public School (SDN) 07 Pagi Kebayoran Lama Utara. Methods: Quantitative study using pre-experimental design with the type of one group pretest-posttest. The total population of this study was 128 students with a sample size of 56 students who were determined using the Slovin formula and selected by stratified random sampling. Bivariate data analysis was performed using the paired sample t-test. Results: A p value of 0.001 (≤0.05) was obtained which indicates that there is an impact of health education using the Busar game media on the level of knowledge of fruit and vegetable consumption. Conclusion: The busar game-based learning method is proven to be effective in increasing students' knowledge in understanding the importance of consuming vegetables and fruits.
今天上午7点07分,媒体游戏对4班和5班学生水果和蔬菜消费知识的影响
背景:学龄儿童摄入的水果和蔬菜少于每日推荐需要量。水果和蔬菜的消费量低是由于营养知识水平低。缺乏知识会降低对营养信息的应用能力,从而使健康食品的消费减少,成为对学龄儿童营养状况的负面影响。目的探讨Busar游戏媒体健康教育对公立小学4、5年级学生果蔬消费知识的影响。方法:采用一组前测后测的预实验设计进行定量研究。本研究总人数为128名学生,样本量为56名学生,样本量采用Slovin公式确定,采用分层随机抽样的方法选取。双变量数据分析采用配对样本t检验。结果:利用Busar游戏媒介进行健康教育对果蔬消费知识水平有影响,p值为0.001(≤0.05)。结论:基于busar游戏的学习方法可以有效地提高学生对食用蔬菜和水果重要性的认识。
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