A Collaborative Virtual Reality Escape Room with Passive Haptics

Austin Hanus, Mindy Hoover, A. Lim, Jack Miller
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引用次数: 6

Abstract

Escape rooms have recently become a popular way to socialize and problem solve in an immersive environment. However, it can be difficult and expensive to create elaborate escape rooms with realistic props. Virtual reality (VR) technology allows developers to create and customize escape rooms more easily. However, to truly make the VR escape room immersive, physical and cooperative interactions are necessary. In this paper, the authors propose and demonstrate a two-player VR escape room developed for the HTC Vive. Physical interactions were made possible by using passive haptics in the form of simple props tracked using HTC Vive trackers and controllers. Additionally, the HTC Vives were networked, and players hands were tracked using the Leap Motion to provide head and hand position cues to teammates.
具有被动触觉的协同虚拟现实逃生室
密室逃生最近成为了一种流行的社交方式,人们可以在沉浸式环境中解决问题。然而,用真实的道具制作精致的逃生室可能是困难和昂贵的。虚拟现实(VR)技术使开发人员能够更轻松地创建和定制密室。然而,要真正让虚拟现实密室具有沉浸感,物理和合作互动是必要的。在本文中,作者提出并演示了为HTC Vive开发的双人虚拟现实逃生室。通过使用HTC Vive追踪器和控制器跟踪的简单道具形式的被动触觉,物理交互成为可能。此外,HTC vive是联网的,玩家的手被Leap Motion追踪,从而向队友提供头部和手的位置线索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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