IMPLEMENTASI PERMAINAN BUAH ROMAWI UNTUK MENINGKATKAN HASIL BELAJAR BILANGAN ROMAWI PADA SISWA KELAS IV SD

Sriyati Sriyati
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Abstract

This study aims to improve learning outcomes of Roman numerals through the Buah Romawi game in grade IVa students at SD Negeri Pacitan. The type of research used is Classroom Action Research. As the research subjects were 32 students of grade IVa at SD Negeri Pacitan. As the research object is the learning outcomes of Roman numerals obtained from learning. Data collection techniques using observations, tests and documentations. The data analysis technique used is descriptive analysis. The results showed that learning through the Buah Romawi game could improve the learning outcomes of grade IVa students at SDN Pacitan. The average score of student’s learning outcomes obtained from the pre-cycle test was 58.75, increasing to 64.53 in the first cycle and increasing again to 71.72 in the second cycle. The percentage of classical class completeness at the pre-cycle stage was 25% (8 students completed), increased to 41% (13 students completed) in first cycle and increased again to 75% (24 students completed) in second cycle. With the success indicators of Classroom Action Research that have been achieved, it can be concluded that the implementation of the Buah Romawi game can improve the learning outcomes of Roman numerals in grade IVa students at SD Negeri Pacitan.
实施罗马水果游戏以提高四年级学生的罗马数字学习成绩
本研究旨在透过“Buah Romawi”游戏,改善南太平洋大学四年级学生对罗马数字的学习效果。使用的研究类型是课堂行动研究。作为研究对象的32名学生在SD Negeri Pacitan。由于研究对象是学习中获得的罗马数字的学习成果。使用观察、测试和文档的数据收集技术。使用的数据分析技术是描述性分析。结果表明,通过Buah Romawi游戏进行学习可以改善SDN Pacitan小学四年级学生的学习成果。周期前测试学生的学习成果平均得分为58.75分,第一个周期上升到64.53分,第二个周期再次上升到71.72分。在循环前阶段,古典课程完成率为25%(8名学生完成),在第一周期增加到41%(13名学生完成),在第二周期再次增加到75%(24名学生完成)。根据课堂行动研究的成功指标,可以得出结论,Buah Romawi游戏的实施可以改善SD Negeri Pacitan小学IVa年级学生罗马数字的学习成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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