Serious games, gamification and game engines to support framework activities in engineering: Case studies, analysis, classifications and outcomes

A. Uskov, B. Sekar
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引用次数: 43

Abstract

Recently many global well-known companies such as Microsoft, IBM, Oracle, Adobe, Cisco, Siemens, SAP, Google, Accenture, American Express, Caterpillar, PWC started an implementation of full-scale games and/or gamified applications to support their main business activities, processes and functions in “serious” areas such as management, simulations of complex physical objects and phenomena, engineering, project management, quality management, HR management, corporate training, marketing, and other areas. The particular objectives of performed multi-aspect research project on serious games and serious gamified applications in industry were to 1) identify and analyze best cases of use of serious games and gamification of main business processes in industry, 2) identify possible classifications of main types and attributes of serious games and serious gamified applications used in industry, and 3) identify serious game engines and platforms and classify their main features. This paper presents the research findings and outcomes relevant to specified project objectives.
支持工程框架活动的严肃游戏、游戏化和游戏引擎:案例研究、分析、分类和结果
最近,许多全球知名公司,如微软、IBM、甲骨文、Adobe、思科、西门子、SAP、谷歌、埃森哲、美国运通、卡特彼勒、普华永道等,开始实施全面的游戏和/或游戏化应用程序,以支持他们在“严肃”领域的主要业务活动、流程和功能,如管理、复杂物理对象和现象的模拟、工程、项目管理、质量管理、人力资源管理、企业培训、营销、还有其他领域。所执行的关于严肃游戏和严肃游戏化应用在工业中的多方面研究项目的具体目标是:1)识别和分析严肃游戏和工业主要业务流程游戏化的最佳使用案例;2)识别工业中使用的严肃游戏和严肃游戏化应用的主要类型和属性的可能分类;3)识别严肃游戏引擎和平台并对其主要功能进行分类。本文介绍了与指定项目目标相关的研究结果和成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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