Thinking across Frames – Temporally Extended Consciousness and the Animation Timeline

IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY
Andrew Buchanan
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引用次数: 0

Abstract

This article explores ways in which animation production technologies (including pre-cinema, film, and digital tools) have evolved as a system that abstracts time, primarily through its spatialization. This abstraction necessitates certain assumptions about the nature of time, including its linearity and directionality. Animation technologies have evolved so as to support various modes of temporally extended consciousness; an animator’s craft thinks and works through time. Embedded within digital production technologies, the animator is faced with a new philosophical instrument: the animation timeline. The main timeline utility in most animation software adopts a linear, mechanical model of time with the individual frame as the base unit. However, digital animation timeline can also complicate the spatialized temporal dimension, as the timeline is also embedded within animated objects in motion paths and other interface elements . As animated objects always exist through time, not merely within individual frames, the animation software tools for working with time both confine and unlock opportunities for working with time.
跨帧思考-时间扩展意识和动画时间轴
本文探讨了动画制作技术(包括预电影、电影和数字工具)作为一种抽象时间的系统的发展方式,主要是通过时间的空间化。这种抽象需要对时间的本质做出某些假设,包括时间的线性和方向性。动画技术已经发展到支持各种时间扩展的意识模式;动画师的手艺是穿越时间思考和工作的。在数字制作技术中,动画师面临着一个新的哲学工具:动画时间轴。大多数动画软件中的主要时间轴实用程序采用以单个帧为基本单位的线性机械时间模型。然而,数字动画时间轴也会使空间化的时间维度复杂化,因为时间轴也嵌入在运动路径和其他界面元素中的动画对象中。由于动画对象总是通过时间而存在,而不仅仅是在单个帧中,因此与时间一起工作的动画软件工具既限制了与时间一起工作的机会,也打开了与时间一起工作的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
KronoScope-Journal for the Study of Time
KronoScope-Journal for the Study of Time HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.60
自引率
0.00%
发文量
0
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