Improving Student Balinese Language Learning Outcomes through Interactive Animated Video Based on a Contextual Method

IF 1.2 4区 教育学 Q3 EDUCATION, SPECIAL
Ni Putu Listya, Ni Putu, Listya Devi, Komang Sudarma
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Abstract

The Balinese language's position as a mother tongue or regional language contributes to establishing the identity of its people. However, the use of Balinese is decreasing over time, and the quantity of speakers is decreasing. This study aims to develop interactive animated video media based on contextual method to improve students’ Balinese Language learning outcomes. Hannafin and Peck's model which comprises three processes (needs analysis, design, development, and execution) was employed in this development study project. The information was gathered using tests, questionnaires, observations, documentaries, and surveys. Data analysis techniques include the t-test, inferential statistical analysis, and quantitative descriptive analysis. Three students participated in the solo trials, nine in the small group trials, and sixteen in the outdoor tests of this study. Experts in learning media, design, and content served as the subjects. The results of the individual trial, small group trial, field trial, learning content expert test, learning design expert test, learning media expert test, and the learning media expert test were all excellent, with percentage scores of 96.66%, 94.66%, 90.22%, and 98.125%, were used to determine the validity of the interactive animated video media. The t-test illustrates the effectiveness of interactive animated video media by showing significant variations in student learning outcomes between the pre-and post-use media. Since the post-test results of the children are above the National Minimum Completeness Criteria, it is clear that interactive animated video media is an effective tool to assist Balinese Language learning process.
基于情境教学法的互动动画影片改善学生巴厘语学习效果
巴厘语作为母语或地区语言的地位有助于建立其人民的身份。然而,随着时间的推移,巴厘语的使用正在减少,说巴厘语的人数也在减少。本研究旨在开发基于情境教学法的互动动画视频媒体,以改善学生的巴厘语学习成果。Hannafin和Peck的模型包括三个过程(需求分析,设计,开发和执行)在这个开发研究项目中被采用。这些信息是通过测试、问卷调查、观察、纪录片和调查收集的。数据分析技术包括t检验、推理统计分析和定量描述分析。3名学生参加了本研究的单独试验,9名学生参加了小组试验,16名学生参加了室外试验。研究对象是学习媒体、设计和内容的专家。个体试验、小组试验、现场试验、学习内容专家测试、学习设计专家测试、学习媒体专家测试和学习媒体专家测试的结果均为优秀,分别以96.66%、94.66%、90.22%和98.125%的百分比分数来确定互动动画视频媒体的效度。t检验通过显示使用前和使用后媒体在学生学习结果上的显著差异来说明交互式动画视频媒体的有效性。由于孩子们的后测结果高于国家最低完整性标准,很明显,互动动画视频媒体是辅助巴厘语学习过程的有效工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.90
自引率
15.80%
发文量
31
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