Social presence as a training resource: comparing VR and traditional training simulations

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH
J. Uhl, Klaus Neundlinger, Georg Regal
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引用次数: 0

Abstract

From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a learning technology is attributed to is the users’ feeling of social presence during the simulated interaction. This paper presents the evaluation of (1) a role play training, (2) a learning app and (3) a VR training application in a workshop series. Social presence was perceived as equally convincing and engaging for the prototypical VR scene as for the traditional form of role play, although the course of the interaction in VR was highly determined compared to the interaction dynamics of a human role play. In our interpretation, this confirms social presence as a valuable resource for training social interaction, which spans across various learning settings and methods in increasingly blended or hybrid learning and working contexts.
社交在场作为训练资源:比较VR与传统训练模拟
从沉浸式模拟到交互式教程,虚拟现实(VR)正在改变我们学习和练习新技能的方式。特别是在社交技能训练方面,越来越多的模拟被设计出来,学员可以在模拟中学习如何掌握困难的交际情境。VR作为一种学习技术的有效性的因素之一是用户在模拟交互过程中的社交存在感。本文介绍了对(1)角色扮演培训,(2)学习应用程序和(3)系列研讨会中的VR培训应用程序的评估。尽管与人类角色扮演的互动动态相比,VR中的互动过程是高度确定的,但在原型VR场景中,社交存在被认为与传统形式的角色扮演一样具有说服力和吸引力。在我们的解释中,这证实了社会存在是训练社会互动的宝贵资源,在日益混合或混合的学习和工作环境中,社会互动跨越了各种学习环境和方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Research in Learning Technology
Research in Learning Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.50
自引率
0.00%
发文量
13
审稿时长
20 weeks
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