Joint Path and Multi-Hop Communication Node Location Planning in Cluttered Environment

IF 0.7 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Lihua Li, Zhihong Peng, Chengxin Wen, Peiqiao Shang, Jinqiang Cui
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引用次数: 0

Abstract

In the communication-constrained operating environment, a unmanned aerial vehicle (UAV) needs to plan a feasible path from the starting point to the endpoint while planning the node deployment location for multi-hop communication to establish an information pathway. In this study, a new algorithm was designed for joint path and multi-hop communication node location planning in cluttered environments based on rapidly-exploring random trees star (RRT*) algorithm. The maximum communication distance constraint between nodes was obtained based on the signal-free propagation model, whereas the communication node loss and path loss were established as joint optimization objectives. In bidirectional random tree growth, the structure of the trees was optimized according to the value of the loss function, and optimal path and node location planning were finally achieved through continuous growth and iteration. When tested in different complexity-barrier environments and compared to RRT*, Informed-RRT*, and IB-RRT* algorithms, the paths in the planning results of the new algorithm are close to those of the comparison algorithms; however, the number of nodes decreases significantly, which proves the effectiveness of the newly proposed algorithm.
混沌环境下联合路径与多跳通信节点位置规划
在通信受限的作战环境下,无人机在规划多跳通信节点部署位置的同时,需要规划从起点到终点的可行路径,建立信息通路。本文设计了一种基于快速探索随机树星(RRT*)算法的混沌环境下联合路径和多跳通信节点位置规划新算法。基于无信号传播模型获得节点间最大通信距离约束,建立通信节点损耗和路径损耗作为联合优化目标。在双向随机树生长中,根据损失函数的值对树的结构进行优化,通过不断的生长和迭代,最终实现最优路径和节点位置规划。在不同复杂性障碍环境下进行测试,并与RRT*、Informed-RRT*、IB-RRT*算法进行比较,新算法规划结果中的路径与比较算法的路径接近;然而,节点数量明显减少,证明了新算法的有效性。
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来源期刊
CiteScore
1.50
自引率
14.30%
发文量
89
期刊介绍: JACIII focuses on advanced computational intelligence and intelligent informatics. The topics include, but are not limited to; Fuzzy logic, Fuzzy control, Neural Networks, GA and Evolutionary Computation, Hybrid Systems, Adaptation and Learning Systems, Distributed Intelligent Systems, Network systems, Multi-media, Human interface, Biologically inspired evolutionary systems, Artificial life, Chaos, Complex systems, Fractals, Robotics, Medical applications, Pattern recognition, Virtual reality, Wavelet analysis, Scientific applications, Industrial applications, and Artistic applications.
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