Morphological optimization for tensegrity quadruped locomotion

Dawn M. Hustig-Schultz, Vytas SunSpiral, M. Teodorescu
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引用次数: 3

Abstract

The increasing complexity of soft and hybrid-soft robots highlights the need for more efficient methods of minimizing machine learning solution spaces, and creative ways to ease the process of rapid prototyping. In this paper, we present an initial exploration of this process, using hand-chosen morphologies. Four different choices of muscle groups will be actuated on a tensegrity quadruped called MountainGoat: three for a primarily spine-driven morphology, and one for a primarily leg-driven morphology, and the locomotion speed will be compared. Each iteration of design seeks to reduce the total number of active muscles, and consequently reduce the dimensionality of the problem for machine learning, while still producing effective locomotion. The reduction in active muscles seeks to simplify future rapid prototyping of the robot.
张拉整体四足运动的形态优化
软机器人和混合软机器人的复杂性日益增加,这凸显出需要更有效的方法来最小化机器学习解决方案空间,以及创造性的方法来简化快速原型制作过程。在本文中,我们提出了这一过程的初步探索,使用手工选择的形态。四种不同的肌肉群将被驱动在一个被称为“山山羊”的张拉整体四足动物身上:三种主要是脊柱驱动的形态,一种主要是腿部驱动的形态,运动速度将被比较。每次设计迭代都寻求减少活动肌肉的总数,从而降低机器学习问题的维度,同时仍然产生有效的运动。减少活动肌肉是为了简化未来机器人的快速原型设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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