Game-based rhythmic gymnastics exercise models to develop gross motor skills for primary school students

Fajar Sri Wahyuniati, M. F. Hidayatullah, S. Purnama, S. Siswantoyo, Tomoliyus Tomoliyus
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引用次数: 2

Abstract

This research aims to develop game-based rhythmic gymnastics exercise models for primary school students, who have rhythmic gymnastics as a compulsory program in their curriculum. The sequential mixed method was employed to evaluate the exercise model. The data were analyzed using thematic qualitative analysis and expert’s judgement, in which the latter was designed to incorporate quantitative data. The experts in this research included 7 experts who are either academic instructors or professionals. Delphi method was used to collect the data and a Likert-scale questionnaire with a range of 1 to 4 was also employed along with Aiken's formula. This research formulated three models of rhythmic gymnastics exercise from the document analysis stage which include a jump exercise model with a seven-post circuit, pivot exercise model with a three-post circuit, and balance exercise model with a six-post circuit. Following the experts’ judgements, the models for jump, pivot, and balance games were considered to be excellent models for potential implementation in primary schools
以游戏为基础的艺术体操练习模式培养小学生大肌肉动作技能
本研究旨在针对艺术体操为必修课程的小学生,开发基于游戏的艺术体操练习模式。采用顺序混合法对运动模型进行评价。数据分析采用专题定性分析和专家判断,其中后者旨在纳入定量数据。本次研究的专家包括7位专家,他们要么是学术导师,要么是专业人士。采用德尔菲法收集数据,采用1 ~ 4分的李克特量表问卷,并采用艾肯公式。本研究从文献分析阶段就形成了艺术体操练习的三种模型,即七柱循环的跳跃练习模型、三柱循环的支点练习模型和六柱循环的平衡练习模型。根据专家的判断,跳跃、支点和平衡游戏模型被认为是有潜力在小学实施的优秀模型
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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