The Effectiveness of a STEAM-Based Learning Approach in Creative Thinking among Eighth-Grade Students in Jordan

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
Rany Eitah, J. Abueita
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引用次数: 0

Abstract

This study aimed to identify the effect of a STEAM-based learning approach in teaching the subject of educational robots on creative thinking among eighth-grade students in Jordan. A purposive sample was selected and divided into two groups. An experimental group (n=33) studied in a STEAM-based learning approach, whereas the control group (n=31) studied in a traditional method. A pre-posttest of Torrance creative thinking was administered, and the data was analyzed using statistical methods to validate the study results, such as the MANCOVA test. The results showed statistically significant differences between the experimental and control groups in creative thinking, favouring the experimental group. In conclusion, the STEAM-based learning approach showed a significant effect on the improvement of students' creative thinking skills. The study ended by some recommendations Keywords: STEAM Approach, Creative Thinking, Eighth Grade Students, Jordan.
基于steam的学习方法在约旦八年级学生创造性思维中的有效性
本研究旨在确定基于steam的学习方法在约旦八年级学生中教学教育机器人对创造性思维的影响。有目的的样本被选择并分为两组。实验组(n=33)采用基于steam的学习方法进行学习,对照组(n=31)采用传统方法进行学习。对被试进行托兰斯创造性思维前、后测试,并采用MANCOVA测试等统计学方法对数据进行分析,验证研究结果。结果显示,实验组和对照组在创造性思维方面存在统计学上的显著差异,实验组更占优势。综上所述,基于steam的学习方法对学生创造性思维能力的提高有显著的效果。关键词:STEAM方法,创造性思维,八年级学生,约旦。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.90
自引率
23.10%
发文量
14
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