The Broodmother as Monstrous-Feminine—Abject Maternity in Video Games

Sarah Stang
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引用次数: 4

Abstract

This article examines examples of the monstrous-feminine in the form of abject maternal monsters in a selection of commercially successful and critically acclaimed mainstream video games using conceptual frameworks and textual analysis methods established in the work of Julia Kristeva and Barbara Creed. The Broodmother from Dragon Age: Origins (2009) and the Mother from Dragon Age: Origins—Awakening (2010) are considered as problematic examples of the abject monstrous-feminine which fall into a long tradition in horror media of framing the female body and the birthing process as something horrific and repulsive. Kerrigan from the StarCraft series (1998–2017) is examined as a possible counter-example, demonstrating that the monstrous-feminine can exist in a playable and potentially empowered form, though she is problematically empowered within a violent, militant framework. Overall, this article critically analyses the ways in which video games remediate tropes of gendered monstrosity and reinforce the misogynist norms and values of hegemonic heteropatriarchal ideology by forcing players to enact symbolic violence against transgressive female bodies.
电子游戏中的母性:可怕的女性
本文使用Julia Kristeva和Barbara Creed的概念框架和文本分析方法,分析了一些商业成功和广受好评的主流电子游戏中以母性怪物形式出现的女性怪物。《龙腾世纪:起源》(2009年)中的Broodmother和《龙腾世纪:起源-觉醒》(2010年)中的Mother被认为是有问题的可怕女性形象的例子,这是恐怖媒体长期以来将女性身体和分娩过程塑造成可怕和令人厌恶的东西的传统。《星际争霸》系列(1998-2017)中的Kerrigan是一个可能的反例,她证明了女性怪物可以以一种可玩的、潜在的授权形式存在,尽管她在暴力、激进的框架中被授权是有问题的。总之,这篇文章批判性地分析了电子游戏是如何通过强迫玩家对侵犯女性的身体实施象征性暴力来纠正性别怪物的比喻,并强化厌女主义规范和霸权的异性恋意识形态的价值观的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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