Android-Based Mathematics Learning Application with Elements of Etnomathematic Sundanese Traditional Games

W. Rahayu, A. Irawan, R. Nuzulah
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引用次数: 0

Abstract

This research aims to create an Android-based mathematics learning application using ethnomaematic elements in traditional Sundanese games. The method used is RnD (Research and Development) with the Borg and Gall model. As for the Borg and Gall model, there are 10 stages of implementing the development of this Android-based mobile learning learning media, namely 1) potential problems; 2) data collection; 3) product design; 4) design validation; 5) revision 1; 6) product trial; 7) revision 2; 8) trial use; 9) revision 3; 10) mass production. Based on the research stages with the Borg and Gall approach, not all have been passed. This research was conducted for two years, now is the first year so that the new stage is design validation carried out by two validators, namely media and materials. The result of this research is an application for learning mathematics with an ethnomathematical approach to traditional Sundanese games based on Android which is still only at the validation stage of media and material experts. Keywords: Mathematics Learning Applications, Android Math, Ethnomaematic, Sundanese Traditional Games. 
基于android的巽他族传统数学游戏元素的数学学习应用
本研究旨在利用传统巽他族游戏中的民族元素,创建一个基于android的数学学习应用程序。使用的方法是RnD(研究与开发)与博格和加尔模型。对于Borg和Gall模型,实现这种基于android的移动学习学习媒体的开发有10个阶段,即1)潜在问题;2)数据收集;3)产品设计;4)设计验证;5)修订1;6)产品试用;7)修订2;8)试用;9)修订3;批量生产。根据博格和加尔方法的研究阶段,并不是所有的方法都通过了。这项研究进行了两年,现在是第一年,新的阶段是由两个验证者进行设计验证,即介质和材料。本研究的结果是基于Android的传统Sundanese游戏的民族数学学习应用程序,该应用程序仍处于媒体和材料专家的验证阶段。关键词:数学学习应用,安卓数学,民族数学,巽他传统游戏
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0.00%
发文量
16
审稿时长
24 weeks
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