GraphoLearn SI: Digital Learning Support for Reading Difficulties in a Transparent Orthography

Q1 Social Sciences
Elisabeth Borleffs, F. Zwarts, Ade R. Siregar, B. Maassen
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引用次数: 0

Abstract

Recognition of the importance of evidence-based technological tools that provide personalized learning opportunities is growing. This paper reports on a pilot study evaluating GraphoLearn for Standard Indonesian, a digital game environment that trains basic reading skills by extensive-but-playful exposure to grapheme–phoneme correspondences. The results obtained from 33 Indonesian first graders show that game progress was found to be a significant predictor of reading and decoding abilities both at the posttest and the 5-month follow-up assessment. Our results additionally indicated a significant interaction effect of game progress and letter–sound knowledge at posttest: Progress in the game was strongly related to reading and decoding fluency, but only for students with average to above-average pretest letter knowledge. To enable students with low letter knowledge at the outset to benefit fully from the game as well, we suggest extending the playing period to approximately 6 months to establish firmly letter knowledge and phonological awareness skills.
透明正字法中阅读困难的数字学习支持
人们越来越认识到提供个性化学习机会的循证技术工具的重要性。本文报告了一项评估graphollearn标准印尼语的试点研究,这是一个数字游戏环境,通过广泛而有趣的接触字素-音素对应关系来训练基本阅读技能。从33名印度尼西亚一年级学生中获得的结果表明,在测试后和5个月的随访评估中,游戏进展被发现是阅读和解码能力的重要预测因素。我们的研究结果还表明,游戏进度与测试后的字母发音知识之间存在显著的交互作用:游戏进度与阅读和解码流畅性密切相关,但仅适用于测试前字母知识平均或高于平均水平的学生。为了让一开始对字母认知较低的学生也能从游戏中充分受益,我们建议将游戏时间延长至大约6个月,以建立牢固的字母知识和语音意识技能。
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来源期刊
Human Technology
Human Technology Social Sciences-Communication
CiteScore
3.80
自引率
0.00%
发文量
10
审稿时长
50 weeks
期刊介绍: Human Technology is an interdisciplinary, multiscientific journal focusing on the human aspects of our modern technological world. The journal provides a forum for innovative and original research on timely and relevant topics with the goal of exploring current issues regarding the human dimension of evolving technologies and, then, providing new ideas and effective solutions for addressing the challenges. Focusing on both everyday and professional life, the journal is equally interested in, for example, the social, psychological, educational, cultural, philosophical, cognitive scientific, and communication aspects of human-centered technology. Special attention shall be paid to information and communication technology themes that facilitate and support the holistic human dimension in the future information society.
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