Interdependent creativity for learning in a virtual world

IF 1.6 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE
Martine Gadille, Maria Antonietta Impedovo, J. Rémon, Caroline Corvasce
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引用次数: 3

Abstract

Purpose The purpose of this paper is to understand how the creativity of pupils and teachers is nurtured through the use of a virtual world (VW) within a sociotechnical network affecting pupils’ learning in a pilot secondary school. Design/methodology/approach The analysis is the result of a pluri-disciplinary systemic analysis involving didactics, sociology, psychology and management science on an individual, collective and systemic scale. This participatory action research is based on interviews and systematic observations in class, in-world and in the global ecosystem. Linguistic and multimodal analysis is applied to the data, through teacher monographs that hint at the teachers’ activity. Findings Pupils’ and teachers’ creativity appeared to be anchored within four main interdependent nurturing conditions the personal inclinations and professional interactions in the sociotechnical network sustaining the VW; a creative regulation allowing compromises with the institutional constraints of pedagogical control; avatars and 3 D boundary objects that act as a motor of teachers-pupils inquiry and creativity; the sociotechnical network that contributes, through the actors’ play, to bringing the organisational rules of the school towards an innovation trajectory, that in turns mediates success in the use and the adoption of the new technology. Research limitations/implications Although this is a study within a specific school, the findings can be put to use by other pedagogical teams who would wish to integrate a VW to re-engage pupils. Practical implications The participatory design processes taking place within a sociotechnical network support teachers in the building of Virtual World scenarios negotiated with researchers and start-up developers. Social implications The pedagogical use of a virtual world opens new learning engagement opportunities for the pupils through enhanced experiential learning and sustains the transformation of teachers’ professionality. Originality/value The authors’ approach differs from the previous educational VW literature, in that they integrate the teachers’ creativity and their pedagogical scripts into their study, within a systemic approach, thus requiring a wider theoretical framework, necessary for understanding the building of strategies and knowledge that foster teachers’ and pupils’ creativity in educational settings using a VW.
虚拟世界中相互依存的学习创造力
本文的目的是了解如何通过使用社会技术网络中的虚拟世界(VW)来培养学生和教师的创造力,从而影响一所试点中学的学生的学习。该分析是多学科系统分析的结果,涉及到个人、集体和系统尺度上的教学、社会学、心理学和管理科学。这种参与性行动研究是基于访谈和系统的观察在课堂上,在世界和全球生态系统。语言和多模态分析应用于数据,通过教师专著暗示教师的活动。发现学生和教师的创造力似乎锚定在四个主要的相互依存的培养条件下:个人倾向和维持大众的社会技术网络中的专业互动;一项创造性的规定,允许与教学控制的制度约束妥协;虚拟形象和三维边界物体作为教师-学生探究和创造力的发动机;通过演员的表演,社会技术网络有助于将学校的组织规则带入创新轨道,从而在使用和采用新技术方面取得成功。研究的局限性/意义虽然这是一项在特定学校进行的研究,但研究结果可以被其他希望整合大众的教学团队使用,以重新吸引学生。实际意义在社会技术网络中进行的参与式设计过程支持教师与研究人员和初创开发人员协商构建虚拟世界场景。社会意义虚拟世界的教学使用通过增强体验式学习为学生提供了新的学习参与机会,并维持了教师专业的转变。原创性/价值作者的方法不同于以前的教育大众文献,因为他们将教师的创造力和他们的教学脚本整合到他们的研究中,在一个系统的方法中,因此需要一个更广泛的理论框架,这对于理解在使用大众的教育环境中培养教师和学生创造力的策略和知识的构建是必要的。
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来源期刊
Information and Learning Sciences
Information and Learning Sciences INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
9.50
自引率
2.90%
发文量
30
期刊介绍: Information and Learning Sciences advances inter-disciplinary research that explores scholarly intersections shared within 2 key fields: information science and the learning sciences / education sciences. The journal provides a publication venue for work that strengthens our scholarly understanding of human inquiry and learning phenomena, especially as they relate to design and uses of information and e-learning systems innovations.
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