Research on the Impact of Gamification on Brand Equity

Xiaomei Wu, Chaoping Liu, Bangyun Hu
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Abstract

This paper aims to clarify the relationship between gamification and brand equity based on self-determination theory and the stimulus-organism-response model of environmental psychology. It uses a questionnaire to collect data and hierarchical regression analysis to test the hypotheses. This research provides an empirical analysis of how gamification affects brand equity. Research results show that gamification and its three dimensions positively affect brand equity; game dynamics and components positively influence consumers' autonomy, competence, and relatedness, while game mechanics have no significant effect on the three basic needs. Autonomy, competence, and relatedness positively impact brand equity and partially mediate the relationship between gamification and brand equity. Openness, one of the five core personalities, positively moderates the impact of autonomy and relatedness on brand equity and negatively moderates the impact of competence on brand equity. This paper not only enriches self-determination theory and gamification theory but also provides suggestions for gamification practice.
游戏化对品牌资产的影响研究
本文旨在基于自我决定理论和环境心理学的刺激-有机体-反应模型,阐明游戏化与品牌资产之间的关系。采用问卷调查收集数据,分层回归分析检验假设。本研究对游戏化如何影响品牌资产进行了实证分析。研究结果表明,游戏化及其三个维度对品牌资产具有正向影响;游戏动态和组件正向影响消费者的自主性、能力和关联性,而游戏机制对这三种基本需求的影响不显著。自主性、能力和关联性正向影响品牌资产,并部分中介游戏化与品牌资产之间的关系。五种核心人格之一的开放性正向调节自主性和亲缘性对品牌资产的影响,负向调节能力对品牌资产的影响。本文不仅丰富了自我决定理论和游戏化理论,而且为游戏化实践提供了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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