Maritime history monopoly board model as effective methods for social science learning

Q2 Social Sciences
S. Suhirman, G. Mentari
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引用次数: 0

Abstract

Encouraging school-level students to be active and motivated in learning activities requires the right approach. This article aims to show that the student's motivation for learning can be improved if we use an experimental learning approach. A deep understanding of learning materials can be done by designing game media which are generally known as "monopoly" by various groups, to become "Mariology," containing the primary material studied in learning. The material reviewed in this media is included in the sub-discussion of Social Sciences at Grade 8 Curriculum 2013. The class used as a research sample at this school is four classes. This experimental study shows that students' motivation to participate in activities has a positive effect. This is evident from the student learning outcomes in cognitively understanding the theories and terms of the maritime field. Besides that, practically, this is evident from their exams on marine material with an excellent average score. Keywords: Experimental, Media, Monopoly, Maritime, Cognitive
海事史垄断板模型作为社会科学学习的有效方法
鼓励学校水平的学生在学习活动中积极主动需要正确的方法。本文旨在表明,如果我们采用实验学习方法,学生的学习动机可以得到提高。对学习材料的深刻理解可以通过设计游戏媒体来完成,这些媒体通常被各种群体称为“垄断”,成为“Mariology”,包含学习中学习的主要材料。本媒体回顾的材料包含在2013年八年级课程社会科学的分讨论中。作为研究样本的班级在这所学校是四个班。本实验研究表明,学生参与活动的动机具有积极作用。这从学生在认知上理解海事领域的理论和术语的学习成果中可以明显看出。除此之外,实际上,他们在海洋材料考试中取得了优异的平均成绩,这一点很明显。关键词:实验,媒体,垄断,海事,认知
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