{"title":"Maritime history monopoly board model as effective methods for social science learning","authors":"S. Suhirman, G. Mentari","doi":"10.18844/wjet.v14i6.7835","DOIUrl":null,"url":null,"abstract":"Encouraging school-level students to be active and motivated in learning activities requires the right approach. This article aims to show that the student's motivation for learning can be improved if we use an experimental learning approach. A deep understanding of learning materials can be done by designing game media which are generally known as \"monopoly\" by various groups, to become \"Mariology,\" containing the primary material studied in learning. The material reviewed in this media is included in the sub-discussion of Social Sciences at Grade 8 Curriculum 2013. The class used as a research sample at this school is four classes. This experimental study shows that students' motivation to participate in activities has a positive effect. This is evident from the student learning outcomes in cognitively understanding the theories and terms of the maritime field. Besides that, practically, this is evident from their exams on marine material with an excellent average score.\nKeywords: Experimental, Media, Monopoly, Maritime, Cognitive","PeriodicalId":36811,"journal":{"name":"World Journal on Educational Technology: Current Issues","volume":"51 11","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"World Journal on Educational Technology: Current Issues","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18844/wjet.v14i6.7835","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
Abstract
Encouraging school-level students to be active and motivated in learning activities requires the right approach. This article aims to show that the student's motivation for learning can be improved if we use an experimental learning approach. A deep understanding of learning materials can be done by designing game media which are generally known as "monopoly" by various groups, to become "Mariology," containing the primary material studied in learning. The material reviewed in this media is included in the sub-discussion of Social Sciences at Grade 8 Curriculum 2013. The class used as a research sample at this school is four classes. This experimental study shows that students' motivation to participate in activities has a positive effect. This is evident from the student learning outcomes in cognitively understanding the theories and terms of the maritime field. Besides that, practically, this is evident from their exams on marine material with an excellent average score.
Keywords: Experimental, Media, Monopoly, Maritime, Cognitive