Editable Indoor Lighting Estimation

Henrique Weber, Mathieu Garon, Jean-François Lalonde
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引用次数: 1

Abstract

. We present a method for estimating lighting from a single perspective image of an indoor scene. Previous methods for predicting indoor illumination usually focus on either simple, parametric lighting that lack realism, or on richer representations that are difficult or even impossible to understand or modify after prediction. We propose a pipeline that estimates a parametric light that is easy to edit and allows renderings with strong shadows, alongside with a non-parametric texture with high-frequency information necessary for realistic rendering of specular objects. Once estimated, the predictions obtained with our model are interpretable and can easily be modified by an artist/user with a few mouse clicks. Quantitative and qualitative results show that our approach makes indoor lighting estimation easier to handle by a casual user, while still producing competitive results.
可编辑的室内照明估计
。我们提出了一种从室内场景的单视角图像估计照明的方法。以前预测室内照明的方法通常要么集中在缺乏真实感的简单参数化照明上,要么集中在预测后难以甚至不可能理解或修改的更丰富的表示上。我们提出了一个管道,估计一个易于编辑的参数光,并允许具有强阴影的渲染,以及具有高频率信息的非参数纹理,这对于高光物体的逼真渲染是必要的。一旦估计,我们的模型得到的预测是可解释的,可以很容易地被艺术家/用户用鼠标点击几下修改。定量和定性结果表明,我们的方法使室内照明估计更容易被普通用户处理,同时仍然产生有竞争力的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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