Virtual reality-based cognitive stimulation using GRYDSEN software as a means to prevent age-related cognitive-mobility disorders – a pilot observational study

Q1 Social Sciences
Marta Podhorecka, Jaroslaw Andrzejczak, R. Szrajber, J. Lacko, Piotr Lipiński
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引用次数: 7

Abstract

The human aging process is associated with systematic deterioration of cognitive and motor performance. Age-related deficits in motor skills and symptoms of cognitive decline, such as memory, attention and executive functioning problems, are major contributors to a loss of functional independence and reduced quality of life of the elderly. The virtual reality system presented can be used as an aid for effective training of those skills. The use of virtual reality training for therapeutic purposes is promising – not only does it provide encouraging medical and psychological effects but it may also be considered as an interesting leisure activity for seniors. The paper presents a pilot study which aims to qualitatively assess the usefulness of a VR technology-based solution for training cognitive and motor functions. The pre-test phase of the study was conducted on 9 subjects aged 62-81 (M = 71.66; SD = 7.00), who were asked to evaluate the performed tasks in terms of novelty and attractiveness. All subjects completed the pilot study. The SUS result was 55.56 (SD = 9.90), which is a marginal result. However, the UEQ result showed that all aspects of the game were reported as satisfactory. The pilot studies show that VR is well tolerated by the elderly. As demonstrated by the results, the system has moderate utility, but may be a promising solution for training cognitive-motor skills.
基于虚拟现实的认知刺激使用GRYDSEN软件作为预防与年龄相关的认知活动障碍的手段-一项试点观察研究
人类的衰老过程与认知和运动能力的系统性退化有关。与年龄相关的运动技能缺陷和认知能力下降的症状,如记忆、注意力和执行功能问题,是老年人丧失功能独立性和生活质量下降的主要原因。提出的虚拟现实系统可以作为有效培训这些技能的辅助工具。将虚拟现实训练用于治疗目的是有希望的——它不仅提供了令人鼓舞的医疗和心理效果,而且还可以被视为老年人的一项有趣的休闲活动。本文提出了一项试点研究,旨在定性评估基于VR技术的解决方案对训练认知和运动功能的有用性。研究的前测试阶段对9名年龄在62-81岁之间的受试者进行了研究(M = 71.66;SD = 7.00),他们被要求对所完成的任务的新颖性和吸引力进行评估。所有受试者都完成了初步研究。SUS结果为55.56 (SD = 9.90),这是一个边缘结果。然而,UEQ结果显示游戏的所有方面都是令人满意的。试点研究表明,老年人对虚拟现实的耐受性很好。结果表明,该系统具有中等效用,但可能是训练认知运动技能的有希望的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Human Technology
Human Technology Social Sciences-Communication
CiteScore
3.80
自引率
0.00%
发文量
10
审稿时长
50 weeks
期刊介绍: Human Technology is an interdisciplinary, multiscientific journal focusing on the human aspects of our modern technological world. The journal provides a forum for innovative and original research on timely and relevant topics with the goal of exploring current issues regarding the human dimension of evolving technologies and, then, providing new ideas and effective solutions for addressing the challenges. Focusing on both everyday and professional life, the journal is equally interested in, for example, the social, psychological, educational, cultural, philosophical, cognitive scientific, and communication aspects of human-centered technology. Special attention shall be paid to information and communication technology themes that facilitate and support the holistic human dimension in the future information society.
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