Agent-based target evaluation and fire doctrine: an aspect-oriented programming view

IF 1 Q3 ENGINEERING, MULTIDISCIPLINARY
M. Hocaoğlu
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引用次数: 3

Abstract

Threat evaluation is a vital process for any defense system, and it consists of a series of calculation and evaluation based on the inferred capabilities and intents of the targets that aim to give damage to defended assets. Target evaluation is proceeded in a wargame and the aim is to compare weapon target pairs according to a set of criteria. The target evaluation cycle is repeated anytime a new detection is received and when any change happens in the target currently detected. The whole process consists of a set of tasks that are shared between Command and Control units and the tasks require different responsibilities. Each task is succeeded by a specific behavior that is represented as a reasonably ordered set of actions. The task sharing is organized by taking the C2 architectures into account. In this paper, an agent-based command and control entity, which is in charge of target evaluation and giving engagement decision, is designed and it is situated in an air defense simulation environment. The study aims to propose an agent design in military decision-making domain, bringing analytic methods with the first-order logic together, and combine aspect orientation with agent design. The study also improves dynamic aspect management in agent programming using the relation concept.
基于代理的目标评估和火力原则:面向方面的编程视图
威胁评估对任何防御系统来说都是一个至关重要的过程,它由一系列基于推断目标的能力和意图的计算和评估组成,目的是对被防御资产造成损害。在军事演习中进行目标评估,目的是根据一套标准对武器目标对进行比较。每当接收到新的检测以及当前检测到的目标发生任何更改时,都会重复目标评估周期。整个过程由一系列任务组成,这些任务由指挥和控制单位共享,这些任务需要不同的责任。每个任务都由一个特定的行为接替,该行为表示为一组合理有序的操作。任务共享是通过考虑C2架构来组织的。本文设计了一个基于智能体的指挥控制实体,该实体主要负责目标评估和交战决策,并将其置于防空仿真环境中。本研究旨在提出一种军事决策领域的智能体设计方法,将一阶逻辑分析方法结合起来,将面向方面与智能体设计相结合。利用关系概念改进了智能体规划中的动态方面管理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.80
自引率
12.50%
发文量
40
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