Does the Level of Focus in Serious Games in Immersive VR Correlate with the Quality of Movement? Preliminary Results from an Ongoing Study on Rehabilitation of Children with Cerebral Palsy.

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Abstract

Cerebral palsy (CP), one of the diseases that cause motor deficiency, is a childhood condition characterized by a motor disability (palsy) caused by a non-progressive static lesion in the brain (cerebral) [1], [2]. Rehabilitation of patients with CP is typically accomplished through exercises performed by a team of several specialists so that the patient can act independently or with as little reliance on third parties as possible. In CP, motor disorders are often present together with sensory, perceptual, cognitive, behavioural and communication disorders. Regarding motor disorders, the most frequent outcome is hemiplegia, although diplegic and paraplegic patients are also present [1].

沉浸式虚拟现实中严肃游戏的焦点水平与动作质量相关吗?一项正在进行的脑瘫儿童康复研究的初步结果。
脑瘫(CP)是导致运动缺乏的疾病之一,是一种儿童疾病,其特征是由大脑(大脑)的非进行性静态损伤引起的运动功能障碍(麻痹)[1],[2]。CP患者的康复通常通过由几名专家组成的团队进行的锻炼来完成,这样患者就可以独立行动或尽可能少地依赖第三方。在CP中,运动障碍通常与感觉、知觉、认知、行为和沟通障碍一起出现。关于运动障碍,最常见的结果是偏瘫,尽管也有双瘫和截瘫患者[1]。
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