Scientific Articulation during Collaborative Digital Game-Based Learning Enhances Learning of Immunology.

Q3 Medicine
Pey-Yng Low, Gaik-Bee Lim
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Abstract

Digital game-based learning has been used to help learners grasp complex concepts in science subjects such as immunology. The aim of this study was to examine whether playing a digital game collaboratively would encourage articulation of scientific terminology and concepts, and whether this would result in learning gains. Forty-seven students at a tertiary institution (17-19 y of age) played a game (n = 22) or watched a video of the game (n = 25) in small groups. This was followed by an activity to document the key learning points. Pretest and posttest results showed that although both groups had learning gains, the game-based learning group outperformed the video group for gains in procedural knowledge, suggesting that playing the game helped students to better internalize the steps involved in the immune response. For the game-based learning group, there was a positive correlation between the number of scientific terms articulated and the gains in the test scores. However, for the video group, there was no correlation. The implications for designing digital game-based learning activities for learning are discussed. The study was carried out in an online environment due to the COVID-19 pandemic mandating home-based learning at the time. The discussion also focuses on how the findings can be applied in an online and face-to-face context.

基于数字游戏的协作学习中的科学表达增强了免疫学的学习。
基于数字游戏的学习已被用于帮助学习者掌握免疫学等科学科目的复杂概念。这项研究的目的是检验合作玩数字游戏是否会鼓励科学术语和概念的表达,以及这是否会带来学习收益。一所高等院校的47名学生(17-19岁)以小组形式玩游戏(n=22)或观看游戏视频(n=25)。随后是一项记录关键学习点的活动。测试前和测试后的结果显示,尽管两组都有学习收获,但基于游戏的学习组在程序知识方面的收获优于视频组,这表明玩游戏有助于学生更好地内化免疫反应所涉及的步骤。对于以游戏为基础的学习组来说,所表达的科学术语的数量与考试成绩之间存在正相关。然而,对于视频组,没有相关性。讨论了设计基于数字游戏的学习活动对学习的启示。由于当时新冠肺炎疫情强制要求在家学习,这项研究是在在线环境中进行的。讨论还集中在如何将研究结果应用于在线和面对面的环境中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.70
自引率
0.00%
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0
审稿时长
4 weeks
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