The Theory of Immersive Collaborative Learning (TICOL)

IF 10.1 1区 心理学 Q1 PSYCHOLOGY, EDUCATIONAL
Guido Makransky, Gustav Bøg Petersen
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引用次数: 0

Abstract

The need to virtually collaborate across distributed locations has drastically increased. Developments such as the COVID-19 pandemic and new IT platforms like the metaverse have spurred a host of new immersive social applications that are accessed through head-mounted displays. This is expected to stimulate a surge in research on extended reality–supported collaborative learning (XRCL) which refers to distributed collaboration situations where immersive technology such as head-mounted displays are used as a medium for collaborative learning. The primary aim of this article is to critically examine the potential pedagogical benefits and limitations of using XRCL with the objective of developing a theoretical framework that describes the fundamental factors that make immersive collaborative learning unique: the theory of immersive collaborative learning (TICOL). In TICOL, we propose that technological features, social affordances, and pedagogical techniques can foster four psychological factors that we define as fundamentally different in XRCL compared to collaboration that occurs through traditional systems (e.g., laptops): social presence, physical presence, body ownership, and agency. These are central factors that we hypothesize can transform the processes and contexts of collaboration through their influence on the quality of cognitive and socio-emotional social interaction, the social space, and ultimately learning outcomes. Since XRCL research is in its infancy, we hope that TICOL can provide a theoretical basis for developing the field by motivating researchers to empirically challenge and build on our hypotheses and ultimately develop a deeper understanding of if and how immersive media influences collaborative learning.

沉浸式协作学习理论(TICOL)
跨分布式位置进行虚拟协作的需求急剧增加。COVID-19大流行和metaverse等新IT平台等发展刺激了一系列通过头戴式显示器访问的新型沉浸式社交应用程序。这将刺激对扩展现实支持的协作学习(XRCL)的研究激增,XRCL指的是分布式协作情况,其中沉浸式技术(如头戴式显示器)被用作协作学习的媒介。本文的主要目的是批判性地考察使用XRCL的潜在教学优势和局限性,目的是开发一个理论框架,描述使沉浸式协作学习独特的基本因素:沉浸式协作学习理论(TICOL)。在TICOL中,我们提出技术特征、社会支持和教学技术可以培养四种心理因素,我们将其定义为XRCL中与通过传统系统(例如笔记本电脑)发生的协作有根本不同的因素:社会存在、物理存在、身体所有权和代理。我们假设这些核心因素可以通过影响认知和社会情感社会互动的质量、社会空间和最终的学习成果来改变协作的过程和背景。由于XRCL研究还处于起步阶段,我们希望TICOL能够为该领域的发展提供理论基础,激励研究人员从经验上挑战和建立我们的假设,并最终对沉浸式媒体是否以及如何影响协作学习有更深入的理解。
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来源期刊
Educational Psychology Review
Educational Psychology Review PSYCHOLOGY, EDUCATIONAL-
CiteScore
15.70
自引率
3.00%
发文量
62
期刊介绍: Educational Psychology Review aims to disseminate knowledge and promote dialogue within the field of educational psychology. It serves as a platform for the publication of various types of articles, including peer-reviewed integrative reviews, special thematic issues, reflections on previous research or new research directions, interviews, and research-based advice for practitioners. The journal caters to a diverse readership, ranging from generalists in educational psychology to experts in specific areas of the discipline. The content offers a comprehensive coverage of topics and provides in-depth information to meet the needs of both specialized researchers and practitioners.
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