Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and its association with functional impairment in Brazilian gamers.

IF 2.1 Q3 PSYCHIATRY
Trends in Psychiatry and Psychotherapy Pub Date : 2024-01-01 Epub Date: 2023-10-29 DOI:10.47626/2237-6089-2023-0622
Daniel Tornaim Spritzer, Wagner de Lara Machado, Marina Balem Yates, Orsolya Király, Zsolt Demetrovics, Joël Billieux, Daniel L King, Katarzyna Kaliszewska-Czeremska, Stéphanie Laconi, Ives Cavalcante Passos, Simone Hauck
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Abstract

Objective: Despite growing recognition of gaming disorder as a mental disorder, there is still debate about how best to screen for it. This is especially relevant in countries where prevalence studies that could support evidence-based policymaking have not yet been conducted. This study aims to evaluate the psychometric properties of the Brazilian Portuguese version of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and to explore its association with functional impairment.

Methods: An online convenience sample of 805 Brazilian adults who reported playing games completed the adapted version of the IGDT-10 and the World Health Organization Disability Assessment Schedule 2.0 (WHODAS 2.0), as well as the Problematic Internet Use Questionnaire (PIUQ), the Center for Epidemiologic Studies-Depression Scale (CES-D), the Rosenberg Self-Esteem Scale (RSES), and a socio-demographic questionnaire.

Results: The Brazilian Portuguese version of the IGDT-10 demonstrated a unidimensional structure in both confirmatory and exploratory factor analyses with satisfactory internal consistency and adequate temporal stability. Participants who scored five or more on the IGDT-10 presented higher levels of functional impairment compared to those who scored positive for four symptoms or fewer. The difference between the two groups was statistically significant with a moderate effect size. Network analysis showed a direct connection between IGDT-10 scores and functional impairment and identified "negative consequences" as the most relevant item connecting these variables.

Conclusion: The IGDT-10 is a brief, easy-to-understand, valid, and reliable instrument, proving to be a suitable candidate for screening gaming disorder in future epidemiological studies.

十项网络游戏障碍测试(IGDT-10)的验证及其与巴西玩家功能损伤的关系。
引言:尽管人们越来越认识到游戏障碍是一种精神障碍,但关于如何最好地筛查它,仍存在争议。这在那些可能支持循证决策的流行率研究仍有待进行的国家尤其重要。本研究旨在评估巴西葡萄牙语版的十项网络游戏障碍测试(IGDT-10)的心理测量特性,并探讨其与功能损伤的关系。方法:805名报告玩游戏的巴西成年人的在线便利样本完成了IGDT-10和世界卫生组织残疾评估表2.0的修订版,以及有问题的互联网使用问卷、流行病学研究中心抑郁量表、Rosenberg自尊量表和社会人口学问题。结果:巴西-葡萄牙版IGDT-10在验证性和探索性因素分析中均表现出一维结构,具有令人满意的内部一致性和足够的时间稳定性。与四种症状或更少症状得分为阳性的参与者相比,IGDT-10得分为五分或五分以上的参与者表现出更高水平的功能损伤。两组之间的差异具有统计学意义,并且显示出中等的效果大小。网络分析显示IGDT-10与功能损伤之间存在直接联系,并将“负面后果”确定为连接这些变量的最相关项目。结论:IGDT-10是一种简单、易懂、有效、可靠的工具,在未来的流行病学研究中被证明是筛查游戏障碍的合适候选者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.40
自引率
0.00%
发文量
32
审稿时长
13 weeks
期刊介绍: Information not localized
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