Coactive design

Matthew Johnson, J. Bradshaw, P. Feltovich, C. Jonker, M. van Riemsdijk, M. Sierhuis
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引用次数: 104

Abstract

Coactive Design is a new approach to address the increasingly sophisticated roles that people and robots play as the use of robots expands into new, complex domains. The approach is motivated by the desire for robots to perform less like teleoperated tools or independent automatons and more like interdependent teammates. In this article, we describe what it means to be interdependent, why this is important, and the design implications that follow from this perspective. We argue for a human-robot system model that supports interdependence through careful attention to requirements for observability, predictability, and directability. We present a Coactive Design method and show how it can be a useful approach for developers trying to understand how to translate high-level teamwork concepts into reusable control algorithms, interface elements, and behaviors that enable robots to fulfill their envisioned role as teammates. As an example of the coactive design approach, we present our results from the DARPA Virtual Robotics Challenge, a competition designed to spur development of advanced robots that can assist humans in recovering from natural and man-made disasters. Twenty-six teams from eight countries competed in three different tasks providing an excellent evaluation of the relative effectiveness of different approaches to human-machine system design.
相互作用的设计
随着机器人的使用扩展到新的、复杂的领域,协同设计是解决人和机器人日益复杂的角色的一种新方法。这种方法的动机是希望机器人不像远程操作的工具或独立的机器人,而更像相互依赖的队友。在本文中,我们描述了相互依赖的含义,为什么这很重要,以及从这个角度出发的设计含义。我们主张通过仔细关注可观察性、可预测性和可指向性的需求来支持相互依赖的人-机器人系统模型。我们提出了一种协同设计方法,并展示了它如何成为开发人员试图理解如何将高级团队合作概念转化为可重用的控制算法、界面元素和行为的有用方法,从而使机器人能够履行其作为团队成员的设想角色。作为协同设计方法的一个例子,我们展示了DARPA虚拟机器人挑战赛的结果,该竞赛旨在促进先进机器人的开发,这些机器人可以帮助人类从自然和人为灾害中恢复过来。来自8个国家的26支队伍在三个不同的任务中竞争,对不同人机系统设计方法的相对有效性进行了极好的评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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