Developing serious games to improve children's compliance in chronic illnesses: Input from two use cases

Luca Morganti, A. Ascolese, Annabel Zettl, L. Pannese
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引用次数: 1

Abstract

Background and Objectives: Developing serious games (SGs) for children is challenging, especially when dealing with complex medical diagnosis. Enhancing children's compliance for the treatment of chronic conditions is a crucial challenge that requires caring about the engagement of users in the game experience already from the initial stages of the development. Materials and Methods: Participatory design is the methodological key to trace the right path toward an effective and easy-to-use game; specific methodological settings are necessary to collect meaningful feedback and guide the creation of the game. Our article reports the involvement of 14 young users in two different stages of the design and development of two SGs for chronic clinical conditions (Crohn's disease and cystic fibrosis). Results: Specific feedbacks were reported about game contents (e.g., the preference for anthropomorphic avatars) and technological issues (e.g., the need of a graphical tutorial). Conclusions: Using the same methodological approach in two different phases of the development allows to highlight children's perspective toward a technological solution addressing clinical compliance.
开发严肃游戏以提高儿童对慢性病的依从性:来自两个用例的输入
背景和目的:为儿童开发严肃游戏(SGs)具有挑战性,特别是在处理复杂的医疗诊断时。提高儿童对慢性疾病治疗的依从性是一项关键挑战,这需要从开发的初始阶段就关注用户在游戏体验中的参与度。材料和方法:参与式设计是开发有效且易于使用的游戏的关键方法;特定的方法设置对于收集有意义的反馈和指导游戏的创造是必要的。我们的文章报道了14名年轻用户参与了两种用于慢性临床疾病(克罗恩病和囊性纤维化)的SGs设计和开发的两个不同阶段。结果:报告了关于游戏内容(例如,对拟人化角色的偏好)和技术问题(例如,对图形教程的需求)的具体反馈。结论:在两个不同的发展阶段使用相同的方法学方法,可以突出儿童对解决临床依从性的技术解决方案的看法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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