Mo.Se.: Mosaic image segmentation based on deep cascading learning

IF 1.6 0 ARCHAEOLOGY
Andrea Felicetti, M. Paolanti, P. Zingaretti, R. Pierdicca, E. Malinverni
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引用次数: 14

Abstract

Mosaic is an ancient type of art used to create decorative images or patterns of small components. A digital version of a mosaic can be useful for archaeologists, scholars and restorers who are interested in studying, comparing and preserving mosaics. Nowadays, archaeologists base their studies mainly on manual operation and visual observation that, although still fundamental, should be supported by the aid of automatized procedure of information extraction. In this context, this research intends to overcome manual and time-consuming procedure of mosaic tesserae drawing by proposing Mo.Se. (Mosaic Segmentation), an algorithm that exploits deep learning and image segmentation techniques; specifically, the methodology combines U-Net 3 Network with the Watershed algorithm. The final purpose is to define a workflow which establishes the steps to perform a robust segmentation and obtain a digital (vector) representation of a mosaic. The detailed approach is presented, and theoretical justifications are provided, building various connections with other models, making the workflow both theoretically valuable and practically scalable for medium or large datasets. The automatic segmentation process was tested with the high-resolution orthoimage of an ancient mosaic, realized following a close-range photogrammetry procedure. Our approach has been tested in the pavement of St. Stephen's Church in Umm ar-Rasas, a Jordan archaeological site, located 30 km southeast of the city of Madaba (Jordan). Experimental results show that this generalized framework yields good performances, obtaining higher accuracy compared with other state-of-the-art approaches. Mo.se. has been validated using publicly available datasets as a benchmark, demonstrating that the combination of learning-based methods with procedural ones enhances segmentation performance almost 10% in terms of overall accuracy. The ambition is to provide archaeologists with a tool for automatic extraction of geometric of ancient mosaics, which expedites their work.
基于深度级联学习的拼接图像分割
马赛克是一种古老的艺术类型,用于制作装饰图像或小部件的图案。对于那些对研究、比较和保存马赛克感兴趣的考古学家、学者和修复者来说,马赛克的数字版本非常有用。目前,考古学家的研究主要基于人工操作和视觉观察,尽管这仍然是基本的,但应该借助自动化的信息提取程序来支持。在此背景下,本研究旨在克服手工和耗时的马赛克马赛克绘制过程。(马赛克分割),一种利用深度学习和图像分割技术的算法;具体而言,该方法将U-Net 3网络与Watershed算法相结合。最终目的是定义一个工作流,该工作流建立了执行鲁棒分割的步骤,并获得马赛克的数字(矢量)表示。提出了详细的方法,并提供了理论依据,与其他模型建立了各种联系,使工作流在理论上有价值,并且在大中型数据集上具有实际可扩展性。自动分割过程测试了高分辨率的正射影的一个古老的马赛克,实现了近距离摄影测量程序。我们的方法已经在乌姆拉萨斯圣斯蒂芬教堂的人行道上进行了测试,这是位于(约旦)迈达巴市东南30公里处的一个约旦考古遗址。实验结果表明,该框架具有良好的性能,与现有的方法相比具有更高的精度。Mo.se。已经使用公开可用的数据集作为基准进行了验证,表明基于学习的方法与程序方法的结合在总体精度方面提高了近10%的分割性能。其目标是为考古学家提供一种自动提取古代马赛克几何图形的工具,从而加快他们的工作速度。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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