A Skype-Buddy Model for Blended Learning

Q3 Social Sciences
Carmen E. Macharaschwili, Linda Skidmore
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引用次数: 13

Abstract

Universities are challenged with providing quality educational experiences that meet students’ needs for engagement and collaboration. The availability of computer-mediated communication tools provides opportunities for such needs to be met as well as allows students the opportunity to complete higher education degree requirements in virtual environments This chapter discusses how Voice over Internet Protocol (VoIP) was used in a unique Skype-Buddy system to provide virtual face-to-face participation in traditional doctoral classrooms. Students’ and professors’ satisfaction, benefits, challenges, and surprises in this system are examined. Results and recommendations from this study are applicable in undergraduate and secondary level classrooms.
混合学习的Skype-Buddy模型
大学面临的挑战是提供高质量的教育体验,以满足学生参与和合作的需求。计算机媒介通信工具的可用性为满足这些需求提供了机会,并允许学生有机会在虚拟环境中完成高等教育学位要求。本章讨论了如何在独特的Skype-Buddy系统中使用互联网协议语音(VoIP),以在传统的博士教室中提供虚拟面对面的参与。在这个系统中,学生和教授的满意度、收益、挑战和惊喜被检查。本研究结果及建议适用于大学部及中学部课堂。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Interactive Learning Research
Journal of Interactive Learning Research Social Sciences-Education
CiteScore
0.90
自引率
0.00%
发文量
0
期刊介绍: The Journal of Interactive Learning Research (JILR) publishes papers related to the underlying theory, design, implementation, effectiveness, and impact on education and training of the following interactive learning environments: •authoring systems •cognitive tools for learning computer-assisted language learning •computer-based assessment systems •computer-based training •computer-mediated communications •computer-supported collaborative learning •distributed learning environments •electronic performance support systems •interactive learning environments •interactive multimedia systems
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