Game theoretical modelling of a dynamically evolving network Ⅱ: Target sequences of score 1

IF 1.1 Q3 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS
C. Cannings, M. Broom
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引用次数: 5

Abstract

In previous work we considered a model of a population where individuals have an optimum level of social interaction, governed by a graph representing social connections between the individuals, who formed or broke those links to achieve their target number of contacts. In the original work an improvement in the number of links was carried out by breaking or joining to a randomly selected individual. In the most recent work, however, these actions were often not random, but chosen strategically, and this led to significant complications. One of these was that in any state, multiple individuals might wish to change their number of links. In this paper we consider a systematic analysis of the structure of the simplest class of non-trivial cases, where in general only a single individual has reason to make a change, and prove some general results. We then consider in detail an example game, and introduce a method of analysis for our chosen class based upon cycles on a graph. We see that whilst we can gain significant insight into the general structure of the state space, the analysis for specific games remains difficult.
动态演化网络的博弈论建模Ⅱ:得分1的目标序列
在之前的工作中,我们考虑了一个种群模型,其中个体具有最佳的社会互动水平,由代表个体之间的社会联系的图表控制,谁形成或打破这些联系以达到他们的目标接触数量。在最初的工作中,通过打破或加入一个随机选择的个体来改进链接的数量。然而,在最近的工作中,这些行动往往不是随机的,而是有策略地选择的,这导致了显著的复杂性。其中之一是,在任何状态下,多个个体都可能希望更改其链接的数量。本文系统地分析了一般情况下只有单个个体有理由改变的最简单非平凡情况的结构,并证明了一些一般结果。然后,我们详细考虑一个例子游戏,并介绍一种基于图上循环的分析方法。我们发现,虽然我们能够深入了解状态空间的一般结构,但对特定游戏的分析仍然很困难。
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来源期刊
Journal of Dynamics and Games
Journal of Dynamics and Games MATHEMATICS, INTERDISCIPLINARY APPLICATIONS-
CiteScore
2.00
自引率
0.00%
发文量
26
期刊介绍: The Journal of Dynamics and Games (JDG) is a pure and applied mathematical journal that publishes high quality peer-review and expository papers in all research areas of expertise of its editors. The main focus of JDG is in the interface of Dynamical Systems and Game Theory.
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